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Texture switching for procedural fairings


woot

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I would like to be able to choose different textures for Procedural Fairings in the same manner that it's possible to choose among various textures for Procedural Parts. It seems that it's not as simple as copying some code from the Procedural Parts, since fairings are obviously shaped differently, but it also doesn't seem like it should be too hard for someone who knows what they're doing (i.e., not me).

I am aware of some additional fairings beyond the cone and egg that come with PF, but in each case each has a single shape and a single texture. Ideally, both shape and texture could be tweakable, necessitating only a single part in the VAB menu; however, just the ability to tweak textures on the available fairing shapes would be sufficient and probably a lot easier to code.

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I used that mod back in .23 or so, but it as I recall it only added a couple additional fairings rather than allowing the regular PF textures to be tweakable. It also seems that only one fairing has been updated for 1.0. Am I misunderstanding the OP and he's added tweakable textures?

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Ok I took a look at all the downloads on that page, and the last one does include a fairing with a texture switching module, although at the moment it only allows a couple different logos to be added. So I just took that module, added to it all the fairing textures on that page along with all the ones on Gryphon's page http://forum.kerbalspaceprogram.com/threads/123951-1-0-2-Gryphon-Corp-textures-for-Procedural-Fairings-v1-01 and pasted it into one of the regular PF config files -- works perfectly.

I might end up keeping a few different fairing shapes and just adding this module to all of them. Once I get the kinks worked out I'll probably do it as a MM patch so I can keep it all in one place.

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