TheNexumMan Posted June 12, 2015 Share Posted June 12, 2015 I can crash KSP within 2 minutes by just moving around the UI (in and out of various buildings) or during a flight.The crash I get looks like:Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread0 libsystem_kernel.dylib 0x90d28642 __pthread_kill + 101 libsystem_pthread.dylib 0x9ad192f0 pthread_kill + 1012 libsystem_c.dylib 0x9189c998 abort + 1563 libmono.0.dylib 0x0135d51d mono_handle_native_sigsegv + 8814 libmono.0.dylib 0x01396c3a sigabrt_signal_handler + 995 libsystem_platform.dylib 0x9c1ee01b _sigtramp + 436 ??? 0xffffffff 0 + 42949672957 libmono.0.dylib 0x01396bd7 sigusr1_signal_handler + 1598 libsystem_c.dylib 0x9189c998 abort + 1569 unity.Squad.Kerbal Space Program 0x0034a822 HandleSignal(int, __siginfo*, void*) + 3410 libmono.0.dylib 0x0139681a mono_chain_signal + 7611 libmono.0.dylib 0x012e0ae2 mono_sigsegv_signal_handler + 23412 libsystem_platform.dylib 0x9c1ee01b _sigtramp + 4313 ??? 0xffffffff 0 + 429496729514 libmono.0.dylib 0x012e09f8 mono_sigill_signal_handler + 5915 libmono.0.dylib 0x01398651 mono_add_process_object + 11516 libmono.0.dylib 0x0139828b mono_unity_liveness_calculation_from_statics + 51617 unity.Squad.Kerbal Space Program 0x002ea948 GarbageCollectSharedAssets(bool) + 312818 unity.Squad.Kerbal Space Program 0x0030b902 CleanupAfterLoad() + 1819 unity.Squad.Kerbal Space Program 0x002efe45 LevelLoading::LoadLevel(int, std::string const&, AwakeFromLoadQueue&) + 86920 unity.Squad.Kerbal Space Program 0x002efad7 PlayerLoadLevelFromThread(int, std::string const&, AwakeFromLoadQueue&) + 3921 unity.Squad.Kerbal Space Program 0x002f4c91 PreloadLevelOperation::IntegrateMainThread() + 6522 unity.Squad.Kerbal Space Program 0x002f3cdb PreloadManager::UpdatePreloadingSingleStep(bool) + 29923 unity.Squad.Kerbal Space Program 0x002f4308 PreloadManager::WaitForAllAsyncOperationsToComplete() + 13624 unity.Squad.Kerbal Space Program 0x002f1e14 PlayerLoop(bool, bool, IHookEvent*) + 70825 unity.Squad.Kerbal Space Program 0x0065e65c -[PlayerAppDelegate UpdatePlayer] + 25226 com.apple.Foundation 0x92e1862b __NSFireTimer + 117...This is the Steam version of the game. Version 1.0.2. Running on MacBook Pro running Yosemite (and tested with El Capitan beta).MacBook Pro (Retina, 15-inch, Early 2013), 2.7 GHz Intel Core i7, 16 GB 1600 MHz DDR3, NVIDIA GeForce GT 650M 1024 MB.I have been having this issue since 1.0 but assumed it would be fixed quickly, but not so. I can however avoid the issue if I turn the texture size down to the very smallest setting, but this is not a desirable way to play the game. Link to comment Share on other sites More sharing options...
carlorizzante Posted June 12, 2015 Share Posted June 12, 2015 Same experience, and it's so frustrating.I installed Linux to get a stable KSP, and it's ok. Not so fluid like it was on OS X, plus my notebook heats up like crazy. Also, some shortcuts seem to not work on Linuz (like copying parts in VAB, or transferring fuel).I'm looking forward to be able to get back to play on OS X. Link to comment Share on other sites More sharing options...
MaxPeck Posted June 12, 2015 Share Posted June 12, 2015 Welcome to KSP on OS X, where crashing and rebooting is actually part of the game.You may enjoy this thread: http://forum.kerbalspaceprogram.com/threads/116985-1-0-Constant-crashing-on-OS-X/page14 The lack of support for (or even acknowledgement of) constant OS X crashes is beyond frustrating. Link to comment Share on other sites More sharing options...
Master Tao Posted June 12, 2015 Share Posted June 12, 2015 There has been official acknowledgement of the issue from Maxmaps on Squadcast. Don't take my word for it – I linked to the moment when Max actually said it in that post.Also, some forum user going by JJE64 posted a possible workaround. It would help if someone with a Retina display confirmed the steps a I posted here.Thread closed to keep the discussion in one place. Link to comment Share on other sites More sharing options...
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