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Exploration of Kerbol and heat management near it


lajoswinkler

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Similar thing happens with cooling. After some mark (100x, perhaps), heated stuff like previously run LV-N abruptly cools down to the thermal equilibrium. Heat simply doesn't work well with timewarping, and to reach Kerbol at normal time... that would last for a "while".

Confirmed, 100x is the maximum warp before heat is equalized across a vessel. The problem is KSP does track it in energy, not degrees, so when most of my heat is in 8 1600 degree radiators, that equalizes at almost 1000 degrees on my vessel (I had to quickload to avoid losing my science instruments and solar arrays).

Here is my mission as logged. I took a ton of screenies but only uploaded the relevant ones.

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You could try this: http://forum.kerbalspaceprogram.com/threads/123755-WIP-D-E-F-L-E-C-T-O-R-Shield-For-those-overcooked-re-entries

Though I suspect it easily qualifies as "experimental technology".

The problem with ablative shielding and with that mod is that its designed for temporary high heat exposure, not the sustained inferno that is Kerbol.

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The problem with ablative shielding and with that mod is that its designed for temporary high heat exposure, not the sustained inferno that is Kerbol.

Unless of course you can replenish your ablative resource. I imagine it wouldn't be hard to generate enough power while diving into the sun to keep that shield generator running for awhile.

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Unless of course you can replenish your ablative resource. I imagine it wouldn't be hard to generate enough power while diving into the sun to keep that shield generator running for awhile.

You'd need to bring a LOT of CoolGoo to prevent your generator from melting down.

It wouldnt be as hard to power it as it would be to prevent it from melting down, resulting in the rest of you incinerating.

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But wouldn't it still be pertinent if the code handling that is still there? I would expect such a "bug" or effect even would be very very low on their priority list. Without seeing anything else to the contrary, but first reaction would be the behavior would be the same.

It's actually a fairly significant bug. It causes crashes in roughly 50% of my atmospheric entries.

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