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Check if a part is on the active vessel?


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Compare the part vessel reference to the vessel reference in flight globals ;)

part.Vessel == FlightGlobals.ActiveVessel

Unfortunately I couldn't do this because I was checking gameobjects instead of parts. (there was probably still a way)

I have now fixed it by instead of getting a bunch of gameobjects and checking if they are part of the active vessel, I am just loading parts from the vessel with

foreach (Part shipPart in FlightGlobals.ActiveVessel.parts)

Thanks anyway

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