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Conflicted....losing/lost interest in playing...


Lazy8

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"Filled my head with useless information". Our heads are filled with useless information almost constantly, especially if you watch TV. What's one more?

But, I do agree somewhat with the OP. But not enough to quit. I also agreed with the person who said they were put off with the "cartoony" look to the Kerbals. I did not buy it at first because of that. It looked somewhat interesting, but I expected it to be a superficial "game". After seeing a couple of youtube videos, because I tend to look at youtubes of any game I get most times before but sometimes after, I realized there was a lot of depth here. I need that, because I get bored very easily.

I think it would be cool if stock was our real world.

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If you are playing on Windows and, as you say, are thinking of not playing any more then you could do worse than trying the 64 bit hack and installing a bucketload of mods to change the system into the one you would like. You can get RSS, EVE, Scatterer, maybe astronomers pack and so on until you are flying in this system with correct Dv requirements, real fuels and all the trimmings you would like.

I`ve found a new incentive to play after doing so as all the mods I wanted to try but would crash my game if I installed them now just all work fine all together in one big install. Sure you still have little green men but if only that would put you off maybe you need a different game.

TL;DR you can have all you want without affecting the stock game, install 64 bit and a load of mods...

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The reason KSP was created at one-tenth scale is because they started coding in a 32bit world. If they made Kerbal Sol size, then they would have some pretty crappy looking hills and textures when you got close to them. If they had used larger (read, more detailed) textures and landscapes so that they didn't blur out so soon when got close to them, they would have run out of memory.

The original mistake was done in making ksp 32 bit from the very beginning. The wise move would have been dump 32 bit for 64 bit from the beginning and force the developers/writers to make KSP 64 bit from day one. Forget 32 bit. Forget it ever even existed. Go 64 bit or don't do it at all.

Squad should have realized that 32 bit was going to be inadequate for a game such as this from day one. Until you get a reliable 64 bit version going, KSP will be plagued with problems from now on.

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The reason KSP was created at one-tenth scale is because they started coding in a 32bit world. If they made Kerbal Sol size, then they would have some pretty crappy looking hills and textures when you got close to them. If they had used larger (read, more detailed) textures and landscapes so that they didn't blur out so soon when got close to them, they would have run out of memory.

The original mistake was done in making ksp 32 bit from the very beginning. The wise move would have been dump 32 bit for 64 bit from the beginning and force the developers/writers to make KSP 64 bit from day one. Forget 32 bit. Forget it ever even existed. Go 64 bit or don't do it at all.

Squad should have realized that 32 bit was going to be inadequate for a game such as this from day one. Until you get a reliable 64 bit version going, KSP will be plagued with problems from now on.

One problem with that. When squad started, they didn't have a 64 bit version of the Unity editor to work with, meaning they were forced to work with 32 bit from the start. It's the only reason they haven't fully supported 64 bit yet. Only now, with Unity 5, are they able to get a 64 bit editor.

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You're confusing stuff here: Single precision floating point vs. double precision (which just happen to be 32 and 64 bit long) have nothing to do with 32-bit vs. 64-bit executables. Both floating point precisions are supported by both kinds of binaries.

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I used to play Orbiter 2010 a lot then when this game came out I switched.

Now the discussion is about the game not being realistic is I am understanding the OP correctly.

Now in Orbiter, despite it being a simulator it is VERY far from realistic depending on the mods you use and more to the point

Is Orbiter any more valid as a simulator then KSP, NO.

Why.

Although they Orbiter does use a different physics engine it doesn't deal with parts only ships as a whole.

You can modify any ship in the game to your needs and well there is just about every science fiction ship is in the game if that tells you something.

Now what Orbiter and KSP do teach you is the very concepts of space flight.

The mechanics and the reason why you build a ship and how you build it is very much represented in KSP (in Orbiter I could make a cube and hand it the same characteristics of the space shuttle but it is just a text file)

I could go on and on about what KSP has and a lot of things it doesn't have, but the smallest requirement is to have a solar system that is identical to ours.

You need to look at what it does teach you, not the I want an earth solar system simulator.

I am not sure what you where expecting, did the whole KERBAL thing not give you a clue that the system wasn't going to be just a mirror of our solar system.

Take another look for what KSP is and if you really want a true simulator then you will need to look into building a server to actually run the simulation and then get another computer hand you your GUI.

To be honest your expectations are not very realistic.

Edited by Korizan
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