Jump to content

Diffuse Texture on bumped material switching


Recommended Posts

Hello. I've been working on updating models for the Civilian Population mod. I've been getting an irritating texture issue with a couple of the redone parts - a medium and small sized food-growing part. If I add the medium part into the VAB, one of its textures doesn't display properly - it's a vent material with a diffuse texture and a normal-map texture. The normal-map shows up properly, but the diffuse is replaced by a dirt texture, which is on another section of the model. This results in part of the model looking like its made of dirt that has vents coming out of it.

This is from a previous version of the model, but it shows the same issue:

zji4n6.png

The small-sized part uses the same vent texture, but doesn't use the dirt texture. If I add the small-sized part into the editor on its own, it shows-up fine, but if I add in the medium part, then attach the small part to it, the vent texture on the small part also displays the dirt texture instead of the vent diffuse texture. I have been trying to fix this for the past week with no success. Any help would be appreciated. Thanks

Link to comment
Share on other sites

Could you post the following information?:

- The CFG file of the affected parts

- The texture format (PNG? TGA? MBM? DDS?)

- The diffuse texture

- The normal texture

- The UV map of the model (if you didn't make the model yourself, you can use taniwha's Blender .mu import/export addon to import the MU model file, and export the UV layout of all the meshes as an image)

Link to comment
Share on other sites

I didn't design or make the original, but I have remade most of it. I hadn't thought to try reimporting the .mu files. When I try, it gives a lot of errors. Also, the option to export from blender with the Mu exporter is grayed out. All the textures in the mod are PNGs at the moment, and there are a lot of textures used. Here's a bundle of the .blends, .Mus and textures in question:

https://mega.nz/#!QpRSlbIL!cwJmtsmOmqDp6Jx-BiPmZMI1BK7vlSyOnHhVUHjaCrU

Link to comment
Share on other sites

Well, I've circumvented the issue now by rebuilding the affected meshes from scratch. Should have tried that from the start, I guess. It was probably something to do with duplicated uv maps, or duplicated UV map names. All sorted now, anyway.

Link to comment
Share on other sites

Good to hear that things have worked out!

By, the way, I should've made this clearer, but when I originally requested the aforementioned diagnostic info, I wasn't actually asking for the files themselves, just screenshots :)

Link to comment
Share on other sites

Okay, I discovered that the whole problem was down to this one texture. It refused to show up in game, and the only way to get around it was to copy the colour info into a new file. If anyone can say what is wrong with the image, I'd appreciate it.

https://mega.nz/#!0kwH2A5R!TL9noYaq1VKwceZjnFJXq9sRggG-VQd_HqowJlFpmOo

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...