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Station contract won't complete


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So I built a big ridiculous ship to complete this contract:

yspqDJal.png

And launched it about a year after accepting the mission. It has multiple antennas, docking ports, solar panels, RTGs. And that condition was marked as complete when I launched. Now that it's in orbit of pol, it is saying incomplete.

Could the fact that it docked with an older ship to refuel have reset the launch date somehow? Is there a way to fix this?

Edited by phunk
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This is very annoying. I have the same problem for every similar contracts. What I do is undock everything I can to keep just the bare minimum. That works 50% of the time when I can do it. And when it still doesn t work I just remove that parameter from the contract in the quicksave file.

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Are you sure you don't have an older part docked at your station ?

If you do, undock it.

If you don't, you can try to edit you save file.

(backup first)

- Locate your contract

- Locate the contract section about the "new" station

- Locate the LaunchID attribute

- Set its value to 1

- Save an reload.

-> contrat should complete.

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Yes, contracts don't like that. But do you have all of the Xenon, EC, the ISRU, Cupola, and built into a newly found Class B asteroid?

Yes to all of those.

- - - Updated - - -

Are you sure you don't have an older part docked at your station ?

100% sure. It was launched fully assembled and the only thing ever attached was a refueling ship that grabbed the asteroid it's carrying, and some kas struts... I wonder if kas is breaking it?

If you don't, you can try to edit you save file.

(backup first)

- Locate your contract

- Locate the contract section about the "new" station

- Locate the LaunchID attribute

- Set its value to 1

- Save an reload.

-> contrat should complete.

Didn't work. Also found that the asteroid and some of the kas parts had launchid = 0, so I updated those to match the rest of the ship, still no good. :(

- - - Updated - - -

Got it! Updating the launchId of the parts did work, I just missed one.

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Having a launchID vessel part at 0 is clearly a bug.

I usually edit Station contracts because I find more RP to upgrade an existing station or base than creating a new one even befoir the first one was ever used.

Glad I could help.

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