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How to make a part produce heat


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Is it being called in the fixed update (physics) cycle? How much heat are you adding/removing per physics frame? Are you accounting for "change in temperature" being equal to "change in heat" / "thermal mass"?

Nertea is using part.AddThermalFlux for his active radiators so the issue is probably in its usage ;)

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It appears that every other cycle there's an object reference error. That might have something to do with it. Is there any good way to debug with KSP?

EDIT: for some reason, the:

this.part.AddThermalFlux(Heat);

line is the source of the object reference error.

EDIT 2: I figured it out.

EDIT 3: Now that I'm targeting the correct version of .net, I can make a part overheat and explode. To give a warning before this happens, how do I add the overheat bar like the LV-N has?

Edited by wizzlebippi
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