Jump to content

Cannot leave flight, quiting the game doesn't help, nullrefs occur


Recommended Posts

KSP 1.0.0

Sandbox mode

What happens: I edited my Ariane 5 and Atlas 5 a bit, but when I launch them, I cannot leave flight, and even after restarting the game (unlike similar bug), it fails to be fixed, unlike other bugs somewhat like this. I can click anywhere in the space center. I've noticed a few null references, but it seems each craft I edit becomes corrupted with this, making my saves unusable. It's multi-save affecting as well, same craft causes same issues. The Mac I use in KSP is low on storage, and my persistence files have been wiped a lot recently as well, though I've replaced them with quick save ones, and it seems to be fine. I can esc, I can't revert, go to space center or recover. I switched to a craft that seemed to be stuck in space, claiming it was landed, but obviously in space, similar to what happens in the fairings cause map view to break (documented in Enterelysium's career as well). This bug with the rockets started to happen after that incident.

I'll try to get the ksp.log when I get back to ksp. Maybe the crafts as well.

Mods

I've got 2 over dated mods, KER and contract configuratior 1.0.2, Kerbaltek/Historic missions 1.0.0. These mods though seem to not be the cause of the bugs.

I also have EVE, boulder Co, and Module manager and KAC

MacBookPro, 2012, Yosemite.

Edited by SaturnianBlue
Link to comment
Share on other sites

I ran the rocket flight again, clicked revert a couple times, and found null ref in the player.log, hopefully this will help. This is all stock this time.

NullReferenceException: Object reference not set to an instance of an object at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at FlightDriver.RevertToLaunch () [0x00000] in <filename unknown>:0

at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0

at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0

at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Game Unpaused!

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Can not play a disabled audio source

(Filename: Line: 377)

Game Paused!

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Active Vessel is in atmosphere. Cannot save.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[FlightDriver]: Flight State Reverted to Prelaunch.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game State Saved as persistent

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object

at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at EditorDriver.StartEditor (EditorFacility facility) [0x00000] in <filename unknown>:0

at FlightDriver.RevertToPrelaunch (EditorFacility facility) [0x00000] in <filename unknown>:0

at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0

at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0

at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object

at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at FlightDriver.RevertToLaunch () [0x00000] in <filename unknown>:0

at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0

at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0

at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[FlightDriver]: Flight State Reverted to Prelaunch.

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game State Saved as persistent

(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

NullReferenceException: Object reference not set to an instance of an object

at PatchedConicRenderer.OnSceneSwitch (GameScenes scn) [0x00000] in <filename unknown>:0

at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0

at HighLogic.LoadScene (GameScenes scene) [0x00000] in <filename unknown>:0

at EditorDriver.StartEditor (EditorFacility facility) [0x00000] in <filename unknown>:0

at FlightDriver.RevertToPrelaunch (EditorFacility facility) [0x00000] in <filename unknown>:0

at PauseMenu.drawRevertOptions () [0x00000] in <filename unknown>:0

at MultiOptionDialog.drawContent (Int32 id) [0x00000] in <filename unknown>:0

at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0

at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0

Edited by SaturnianBlue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...