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1.0.3 Ship uncontrollable, Minmus missing


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I have two identical ships and both have become completely uncontrollable with 1.0.3. In addition, Minmus is no longer visible - all that is left are the map markers for the various ships and flags on the surface.

vf3MSyn.jpg

The only part that should be providing control on these ships is the Mk 1 Command Pod. Other ships that are not of this design function normally.

Mods Installed:

Chatterer 0.9.5

Connected Living Space 1.1.3.0

KAS 0.5.1

KIS 1.1.4

Infernal Robotics 0.21.2

Sounding Rockets 0.2.0

Stockalike Station Parts Expansion 0.3.3

Texture Replacer 2.4.3

The two broken rockets do not have any non-stock parts. Texture Replacer is only used to replace suit and head textures - I have not replaced any planet textures.

EDIT:

I forgot to mention, the Staging icons have also been shunted off the left side of the screen.

Other people who have experienced the same bug:

http://bugs.kerbalspaceprogram.com/issues/5154

http://bugs.kerbalspaceprogram.com/issues/5155

http://bugs.kerbalspaceprogram.com/issues/5156

THE FIX:

Thanks to _Ayli_ on Reddit and Lodebeard, I have fixed the ships. If this happened to you, go into your persistent.sls save file and search for "name = HeatShield2" to find the broken part. There are three lines:

srfN = None, #

attN = bottom, #

attN = top, #

And you need to add the line "attN = None, -1" like so:

srfN = None, #

attN = None, -1

attN = bottom, #

attN = top, #

More information can be found here.

Edited by Grumman
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The same issue has been reported in both Windows and OSX, with mods and without, around Kerbin, Minmus and Duna. If there is a common factor that made these specific craft vulnerable to the bug, I don't know what it is yet.

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I'm seeing the same issue with an added, very strange, additional bug. If I advance time warp above 1X and then return to time warp = 1X, most of the ship goes zooming off except for one small section (in one ship, that's orbiting Mun the only part left is a landing can; in the other ship that's orbiting Duna, the only part left is a rover that had been stored in a service large service bay).

If I speed up time warp above 1X, the whole ship appears to be intact but if I then slow the time warp back to 1X the majority of the ship goes zooming off again.

If I wait while a minute or less (for the ship that's orbiting Mun) then I'll see the rest of the ship zoom past again as though it's continuing to orbit Mun while the Landing Can is appears to be stationary.

{I see that other's have reported a similar situation in the bug reports linked above)

At time time I created these saves I was using MechJeb, Chatterer, and Kerbal Alarm Clock.

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This worked for me. My forzen ship did not have the heatshield1 part the fix mentions. But it did have a heatshield2 part, and when I applied the suggested line to that part, the ship is unfrozxen and the planet texture is restored.

http://www.reddit.com/r/KerbalSpaceProgram/comments/3asi15/uncontrollable_craft_kraken_fix/

Thank you, Lodebeard. I also had the HeatShield2 part on these two ships, and adding the "attN = None, -1" line fixed them both.

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