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ship explodes at reentry from highly eliptical orbit under high timewarp


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basically it's related to a bug, that already existed in earlier versions. if the spacecraft is on a highly eliptical orbit (in my case, it was 15000km apoapsis, 35km periapsis), under 100000x timewarp, in earlier versions the ship would just skip through the atmosphere, not leaving timewarp (which was bad, but at least left the spacecraft intact). but now, it appears to be different. the computer stopped timewarp and immediately displayed an explosion, as if the ship warped into the atmosphere and got more heat than it could stand.

is it possible to get a similar border-detection as used for detection of SOI-borders? this way, timewarp would stop automatically even if under high timewarp (the periapsis should give a hint that stepping down is necessary).

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