Jump to content

Adding Custom Agency


Recommended Posts

I'd like to create my own custom agency (i.e: C7 Aerospace, Kerbodyne, etc.), which have .dds files in the GameData/Squad/Agencies directory, but I don't know what program I need to use to view the .dds file format. Notepad just gave me a jumbled mess, so it's obviously more than just a config file I could copy, alter, and paste back into the directory. Any assistance here would be great. Thanks!

Link to comment
Share on other sites

The DirectDraw Surface (DDS) format is used for texture files. Because it is based on Microsoft's propiertary S3 compression algorithm, most programs aren't natively able to decode them.

However, you don't need to examine the contents of a DDS file in order to create custom agency assets:


To define an custom agency, you need three things:

- A Agents.cfg file defining your custom agency

- A Large logo image with dimensions of 256x160px, in .DDS file format, that would used in the Mission Control contracts screen

- A Small logo image with dimensions of 64x40px, in .truecolor file format, that would be used in the VAB/SPH part list manufacturer filters

The general workflow is as follows:

- Use Adobe Photoshop, Adobe Fireworks, Inkscape or GIMP to create the logo images on a transparent canvas

- Save/export both images in PNG file format

- For the large logo image, use the KSP to DDS texture converter to get the DDS file you need

- For the small logo image, don't convert it to DDS (DDS conversion causes nasty artefacts in small images); instead, just rename that PNG to have the .truecolor file extension

- Write up your Agents.cfg file, making sure it is referring to the correct file paths to the logo images

Tips:

- Since the small logo image is going to be used in the VAB/SPH part list manufacturer filters, it is highly likely it will get scrunched up beyond recognition; simple logo designs work best

- Don't put your custom agency stuff inside the GameData/Squad/Agencies folder; instead, create a new folder under GameData for your mod stuff, and a subfolder containing your agency assets:


-GameData
-Squad
-Agencies
-Parts
-(etc)
-TachyonSpaceTech [B]<----[/B]
-Agencies
-Parts
-(etc)

Link to comment
Share on other sites

  • 4 years later...
On 6/25/2015 at 9:06 PM, sumghai said:

- A Large logo image with dimensions of 256x160px, in .DDS file format, that would used in the Mission Control contracts screen

- A Small logo image with dimensions of 64x40px, in .truecolor file format, that would be used in the VAB/SPH part list manufacturer filters

I did this but the logos are just white in game.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...