davidpsummers Posted June 26, 2015 Share Posted June 26, 2015 There are various contracts, for those of use in Career Mode, to build and launch stations in orbits and on the surface of other worlds. OTOH, there don't seem to be any contracts to pay for changing crews. At the moment, you just make them, use them a short period of time, and abandon them? Link to comment Share on other sites More sharing options...
selfish_meme Posted June 26, 2015 Share Posted June 26, 2015 There are various contracts, for those of use in Career Mode, to build and launch stations in orbits and on the surface of other worlds. OTOH, there don't seem to be any contracts to pay for changing crews. At the moment, you just make them, use them a short period of time, and abandon them?You mean something like pick up Derwent from Minmus base, refuel and take him to relieve Bill at Duna base, bring Bill home safely. I can see how that would be appealing for empire builders. Link to comment Share on other sites More sharing options...
Nich Posted June 26, 2015 Share Posted June 26, 2015 I have seen people delete the NEW requirement from station base contracts. This way you can move a station or upgrade a station to complete the contract which makes a lot more sense to me personally. I currently have 4 abandoned stations above kerbin 2 over the Mun 2 empty Mun bases. I have had a couple of those launch abandoned controlled by a probe core just because I know I will never use them. The last Minimus Base I just used as an opportunity to take 8 new recruits to get the Minimus flag and it immediately flew back. Link to comment Share on other sites More sharing options...
Guest Posted June 26, 2015 Share Posted June 26, 2015 No one cares about your current art installation, make a new one. Link to comment Share on other sites More sharing options...
moronwrocket Posted June 26, 2015 Share Posted June 26, 2015 Contract Configurator + Contract Pack: Kerbin Space Station has one contract to send stations to LKO, LMunO, LMinmusO, and then crew rotation, evacuation, repair, expansion, etc. contracts. Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted June 26, 2015 Share Posted June 26, 2015 Contract Configurator + Contract Pack: Kerbin Space Station has one contract to send stations to LKO, LMunO, LMinmusO, and then crew rotation, evacuation, repair, expansion, etc. contracts.This. Also consider getting those 'historical space program' contract packs at the same time, to give you more variety. Heck, just install all the contract packs for Contract Configurator at once for maximum penguin mayhem Link to comment Share on other sites More sharing options...
Rocket Farmer Posted June 26, 2015 Share Posted June 26, 2015 I chain my contracts together.Right now I am preping for my mission to fulfill contracts of1. Space station Kerbin orbit2. Space station mun orbit3. Space station landed on minmas4. 2 tourists to orbit mun and land in minmas5. Personal rotation of existing minmas base station back to Kerbin to become 2 star scientists, engineers, pilots6. Park in Kerbin orbit and use a separate drop ship to land said kerbal and tourists7. Take said kerbals back up and refill the space base fuel tanks8. Complete flyby Duna mission9. Complete discover Duna (small detachable lander used for landing).10. Land on Ike. Base will stay there with the science crew while a pilot takes back the extra science.All in one mission. that ought to buy the next science compound. Link to comment Share on other sites More sharing options...
MassCannon Posted June 26, 2015 Share Posted June 26, 2015 I am fairly new to the game, and i have already installed Contract Configurator + Contract Pack: Kerbin Space Station. As i didn't want to launch new stations all the time but rather expand the existing one. But i really wish it was part of the stock game, so you could just add a new part to an existing station and complete your mission. Link to comment Share on other sites More sharing options...
Lupus Irae Posted June 27, 2015 Share Posted June 27, 2015 (edited) Just as a note, I am pretty sure that the contracts that specify something like,"... supporting five Kerbals," do not actually have to be crewed. That is, as long as the station itself fulfills the contract requirements that it *can* host five Kerbals, does not mean it has to have a crew. Edited June 27, 2015 by Lupus Irae Link to comment Share on other sites More sharing options...
FlowerChild Posted June 27, 2015 Share Posted June 27, 2015 No one cares about your current art installation, make a new one.Hehe...come on man: while I always appreciate your sarcasm, you must admit that having a game acknowledge your existing achievements is a great thing The lack of a sense of permanence in career mode is definitely a weak point. Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2015 Share Posted June 27, 2015 Hehe...come on man: while I always appreciate your sarcasm, you must admit that having a game acknowledge your existing achievements is a great thing The lack of a sense of permanence in career mode is definitely a weak point.That post you quoted was me agreeing with you in advance. Link to comment Share on other sites More sharing options...
FlowerChild Posted June 27, 2015 Share Posted June 27, 2015 That post you quoted was me agreeing with you in advance.Ah! Your sarcasm-fu is so high level that even I didn't catch it that time Link to comment Share on other sites More sharing options...
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