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Editor Camera doesn't like very wide aspect ratios


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I'll just quickly preface this by saying that what I'm currently doing is probably very out there and not the correct way to get things done. Anyway...

Working on a plugin aimed at getting KSP to run in a useful fashion over two or more monitors (see here). For the most part, this has been progressing spectacularly well (helps that 80+% of it is just the same thing in a different scene...), except for the editor scenes. They are heavily distorted.

laSUNKs.png

However this one originates with how KSP sets up the camera for the double width resolution in the first place. Even without any modifications to the view it still has very noticeable distortion at 3840x1080. This doesn't happen in any other scene, so I assume there's a camera setting causing this. I just don't know what that setting is (it's not field of view and it's not aspect ratio)

Edited by Crzyrndm
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So first thing, the camera's used in 1920 and resized 3840 views are identical in all respects (mass debug.log on every property of all active cameras)

Second, the camera's are ignoring all the alterations to their view settings that I've tried using (most notably, setting the projection matrix directly has had no effect at all) so I'm rather frustratingly out of ideas at this point

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