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Optional Objectives for Contracts


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Like the title says, I think it would be cool if some contracts were more than just pass/fail and instead had additional rewards if you completed the contract following a finer set of requirements.

A tourist might require that you give him a flyby of Minmus, but pay extra if you establish an orbit of Minmus too, or he might require that you land him on the Mun but pay extra if you land him in the East Farside Crater. A science contract might grant you extra reputation if you recover the science instead of transmitting it. A rescue mission might only require the return of the pilot, but give you extra science if you bring the derelict back for examination.

Making this change to the contract system to allow optional objectives that are not necessary to successfully complete the contract would give you a bit more leeway in adding interesting challenges, since you would then be able to offer rewards for doing interesting or challenging things without risking flooding the contract offers with contracts that are too difficult to complete.

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