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New machines and telescopic arms to aid construction


Fuel

Would You like to see the bellow suggestion become part of KSP experience  

10 members have voted

  1. 1. Would You like to see the bellow suggestion become part of KSP experience

    • Jeb say, Yea man
      5
    • Jeb say, No way
      3


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Hi everyone, I am playing KSP now for a good 2 years but something that I did not saw in the game nor in any mods (as far as I know) is the following:

- A game function that would allow you to attach parts in EVA (I do not mean just small parts as KIS allows you to do) but big parts like fuel tanks and engines or even stack together MSK parts which would allow you to build amazing outposts on other planets, instead of needing huge amounts of fuel to land entire structures on other planets send only parts with the help of KIS and KAS and assemble everything there!

- How to build them? well kerbals are to tiny to lift them but cranes aren't, but even cranes can not be build on other planets in EVA (unless You take the smallest girders and stack them together which will take you a million years in Kerbal time :P )

- So You need one of this (here is where the telescopic parts come in play)

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Think about the construction possibilities that this would open only together with MKS/OKS Modular colonization system (one of my favourite mods, may the laws of physics bless you RoverDude) and this would be just a small part of it's application in KSP.

As a result of my first suggestion ever for KSP I have placed a pull as well, the pull is simple, would You like to have this option in KSP or not.

Of course other suggestions on this topic are very welcome.

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As already mentioned, you can make working cranes with IR. Of course, they aren't proper cranes, but they're working.

I do use IR a lot frankly I do not start a new KSP vs till IR is functioning on it :D, and true there is the ability to create cranes but at a very limited size and functions, I managed to make some nice cranes with elevators and automated hook manurers for fw and backwards but you do not have a telescopic part that retracts inwards for mobility except the Extendatrons which you will need a lot to achieve a certain height.

I was also excited about a possibility to attach big parts (on node level) in EVa using external machines, as you can not build cranes once your on a different planet (unless you use extraplanetary launchpads, which is a good mod but takes away the fund of building it yourself on a planet with different proprieties) I mean even in reality humans don't lift almost anything when it comes to the building and bases constructions.

Edited by Fuel
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IMO the part connection joints are the greatest issue. Unity's joints bend a lot! Even if you code them to be stiff they still allow so much bending that there're meter-wide gaps between the parts.

As long as that isn't resolved there can't be a 'real' crane. Maybe Unity 5 is the solution.

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IMO the part connection joints are the greatest issue. Unity's joints bend a lot! Even if you code them to be stiff they still allow so much bending that there're meter-wide gaps between the parts.

As long as that isn't resolved there can't be a 'real' crane. Maybe Unity 5 is the solution.

You see I did not knew that, I just need to learn more about modding for this game

Well next 1.1 update would move to unity 5 engine as far as I understood so I hope this may be the solution

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