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rescue contract- non crew part


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I've tracked this down to a particular ModuleManager config in USI MKS. The config adds seats to every part, including probe cores, which causes the rescue contracts to think they are crewable. I've alerted RoverDude to the issue, but for now, you can fix it by extracting this config I whipped up into your GameData/UmbraSpaceIndustries/Kolonization folder, overwriting the one that is there. Enjoy!

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  • 3 weeks later...
I've tracked this down to a particular ModuleManager config in USI MKS. The config adds seats to every part, including probe cores, which causes the rescue contracts to think they are crewable. I've alerted RoverDude to the issue, but for now, you can fix it by extracting this config I whipped up into your GameData/UmbraSpaceIndustries/Kolonization folder, overwriting the one that is there. Enjoy!

Thanks!!!

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