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An idea I had


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Well we all know that lights have color change. Could a low res tv be made with clipped lights? Could this make the kerbal display? Post your ideas below and tell me if this is possible.

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No it's not possible actually. The lights emission changes color, the light itself does not. TV's (and Marquee's and other such display devices) work by the individual pinpoint of light created at the source, not it's emissive.

That said, you could make an all white marquee since the texture does brighten when turned on, however having it actively change is another story, you might could do it with action groups to display a few messages though. You would have to set every single bulb in each action group to turn on or off based on your design. Do not use the toggle option.

Edited by Alshain
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It could work. But you'd need a lot of lights. For a color screen, using 3 lights, one red, one green, one blue for each pixel of your screen would give you a palette of 8 colors, as lights' colors are additive (as they should be) in KSP :

- red, green & blue (1 light functioning)

- magenta, yellow & cyan (2 of 3 lights functioning)

- then white (all 3 lit) and black (all 3 turned off, and assuming the screen surface is dark enough).

That screen would end up being very large.

The difficulty would be to map all these lights to specific action groups, in order to turn the lights on and off and form a picture for every frame. Then activate the action groups successively.

That would be a lot of action groups, and hell to organize. : )

Black and White would be easier, but would still require a lot of action groups even for a simple animation. But it should be possible. A 10-frame animation is conceivable with the 10 basic action groups.

I'm toying around with lights in KSP, and all available action groups were used just for this :

(I know, here it comes again, but Bob's so proud of his very own personal mini-lab)

197373KSPBobsMiniLab01640x360.gif

Edited by Plume & Akakak
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It could work. But you'd need a lot of lights. For a color screen, using 3 lights, one red, one green, one blue for each pixel of your screen would give you a palette of 8 colors, as lights' colors are additive (as they should be) in KSP :

- red, green & blue (1 light functioning)

- magenta, yellow & cyan (2 of 3 lights functioning)

- then white (all 3 lit) and black (all 3 turned off, and assuming the screen surface is dark enough).

That screen would end up being very large.

The difficulty would be to map all these lights to specific action groups, in order to turn the lights on and off and form a picture for every frame. Then activate the action groups successively.

That would be a lot of action groups, and hell to organize. : )

Black and White would be easier, but would still require a lot of action groups even for a simple animation. But it should be possible. A 10-frame animation is conceivable with the 10 basic action groups.

I'm toying around with lights in KSP, and all available action groups were used just for this :

(I know, here it comes again, but Bob's so proud of his very own personal mini-lab)

That is awesome! Can i have the craft file please?:sticktongue:

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