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How's your memory usage in 1.0.4?


Memory increases  

37 members have voted

  1. 1. Memory increases

    • Slower
      8
    • The same
      15
    • Faster
      14


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I have the same number of mods from 1.0.2 but yet I haven't had a single memory crash in 1.0.4. This used to happen every hour or so. It might be because of the temperature gauge fix though.

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I've got about 20 mods, including Adobe minor parts packs. Played for about six hours today, 0 problems 1.0.4 is a complete success for me. No unexpected rocket flippung. Later tonight I suspect to launch some ssto's if my campaign continues on schedule.

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I have only minor mods like Chatterer, KER, Kerbal Alarm clock and Clamshell fairings and yet the memory usage in 1.0.4 is rocketing to the ceiling.

It definitely improved between 0.90.0 and 1.0 but has gotten worse with every update since...

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I use a lot of mods but was sitting about 2.8-3.2GB usage with OpenGL in 1.0.2. Currently with 1.0.4 I get the 99.9% complete loading bar and then crash due to running out of memory. I also updated several mods to coincide with the new version so it could be a combination of the update as well as mods that are for various versions. KSP could also have been peaking at 3.9GB in 1.0.2 for all I know and then immediately stepping back under 3, there appears to be a threshold at the end of loading where the memory skyrockets before leveling out again.

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I honestly never had any problems before, and haven't had any recently.

Well, lucky you, you must be the one in a million. Or do you happen to have a supercomputer to run it ? :D

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my memory situation seem to be better than before. I have only 2GB of RAM in my PC and since I updated to 1.0.4 I can easily do 2-3 hours of continuous gameplay, something I couldn't do before. And that is with same mods as on 1.0.2 + Asteroid Day mod released by Squad

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