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PART
{
name = Composite Glass Dome
module = Part
author = 2001kraft/Nazari1382
mesh = dome2k1k.mu
rescaleFactor = 1
alphaCutoff = 0.58


node_stack_top = 0, 2, 0, 0, 0, 0, 0
node_stack_bottom = 0, 1, 0, 0, 0, 0, 0


cost = 1600
category = Structural
subcategory = 0
title = Composite Geodesic Glass Dome
manufacturer = Kerbal Materials Corporation C.A.G.E. Systems
description = Science tells us that a dome structure can be very strong. Or was it an egg? The world will never know.
attachRules = 1,1,1,1,0


mass = 1.0
dragModelType = default
maximum_drag = 0.25
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 98
breakingForce = 200
breakingTorque = 200
maxTemp = 3600
fuelCrossFeed = True
}

What am I doing wrong?

Edited by 2001kraft
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It would help if you could post your output.log file. Hard to tell otherwise.

You are missing TechRequired from the config, that could be it. If there are no errors in the output log, try adding a tech node for it.

Edited by Randazzo
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It spammed me with about 50 messages about tech nodes. I'll try it out.

- - - Updated - - -

Nope. Didn't work.

lE2qPrm.png

- - - Updated - - -

Another thing, I moved all of my mods out of that folder. It still doesn't show up.

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It spammed me with about 50 messages about tech nodes. I'll try it out.

- - - Updated - - -

Nope. Didn't work.

http://i.imgur.com/lE2qPrm.png

- - - Updated - - -

Another thing, I moved all of my mods out of that folder. It still doesn't show up.

Are those errors from that part specifically? That looks like some sort of GUI error.

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I am not sure. All the other parts with similar configs work well.

If you can, do a search within the log itself and find that part name. That's where the information that's useful for debugging it will be.

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[LOG 21:17:42.917] Load(Texture): GlassThings/Parts/Structural/glassdome_2001kraft/model000[LOG 21:17:49.736] Load(Model): GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k
[WRN 21:17:49.811] Model load error in '/Applications/KSP_osx/GameData/GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k.mu'
[LOG 21:17:53.158] Config(PART) GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k1/Composite Glass Dome
[LOG 21:17:53.231] PartLoader: Compiling Part 'GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k1/Composite Glass Dome'
[ERR 21:17:53.231] PartCompiler: Cannot clone model from 'GlassThings/Parts/Structural/glassdome_2001kraft' directory as model does not exist

Amazing.

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[LOG 21:17:42.917] Load(Texture): GlassThings/Parts/Structural/glassdome_2001kraft/model000[LOG 21:17:49.736] Load(Model): GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k
[WRN 21:17:49.811] Model load error in '/Applications/KSP_osx/GameData/GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k.mu'
[LOG 21:17:53.158] Config(PART) GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k1/Composite Glass Dome
[LOG 21:17:53.231] PartLoader: Compiling Part 'GlassThings/Parts/Structural/glassdome_2001kraft/dome2k1k1/Composite Glass Dome'
[ERR 21:17:53.231] PartCompiler: Cannot clone model from 'GlassThings/Parts/Structural/glassdome_2001kraft' directory as model does not exist

Amazing.

Looks like the model itself is broken, perhaps a unity export error of some sort.

Double check it to make sure all objects have only one material, and ensure you aren't using .dds files for the textures, because unity cannot export them and it will break the model.

That's the best I can do at guessing, those are the ways I've broken things.

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Hi, I solved it last night. I have a couple problems with the collision mesh but that is unrelated to here, and those are just side effects of my noobishness.

It looks like the thing didn't export properly. I re-exported, and now the part shows up. Thanks for your help, anyway.

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ensure you aren't using .dds files for the textures, because unity cannot export them and it will break the model.

Note that while the Unity editor itself cannot use/export DDS models, it is obviously OK to convert the exported textures in GameData to DDS before running the game.

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