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Cry HAVOC = rockets + blimps + Eve - the Kerbliest NASA mission concept


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This is about the Kerbaliest NASA mission concept I've seen.

High Altitude Venus Operational Concept - the heart of it is:

  • re-enter Venus atmosphere
  • slow the vehicle till it's falling at 100 m/s
  • deploy a blimp ( wt* )
  • inflate the blimp so it acts as a drogue, then parachute, then buoyancy
  • cruise around at about 50 km altitude for up to a year
  • detach a small ascent vehicle and go for orbit
  • rendezvous with an earth return vehicle

http://sacd.larc.nasa.gov/branches/space-mission-analysis-branch-smab/smab-projects/havoc/

Translating the Crazy to a Challenge: Run the HAVOC mission profile on Eve.

  • Mainly a creativity challenge to see what people can come up with.
  • Hooligan Labs Airships and Firespitter mods are probably required - but if you find a substitute that's great.
  • Call out any mods you use.
  • Call out any 'magic' - obviously it's a last resort but around KSP version changes it may be necessary. e.g. for Firespitter electric prop engine I had to hack the part .cfg under 1.0.2 since the engine would over heat and explode running at 10% throttle - some of the modes just are not yet 'made sane' for the new heat and aero.
  • Call out your KSP version
  • Three versions of the challenge:
    • Despoil Eve - Your vehicle must:
      • Re-enter from a stable Eve orbit
      • Be able to cruise at 1 atm level. In 1.0.2 it's around 10,600 m. It may vary per version, so call it out if it's different in your version. This is mainly a 'meaningful buoyancy' check.
      • Be able to return the crew to a stable Eve Orbit.
      • Call out mass in Low Eve Orbit
      • Call out Crew on Eve
      • Call out Eve science payload mass ( exclude fairings, envelopes, etc. )

      [*]Complete Havoc - You must Despoil Eve and:

      • Launch from Kerbin. You can do multiple launches, orbit refuelling, orbital docking assembly etc.
      • Return the crew to Kerbin. You can assume Kerbin to orbit facilities are available, so just aero capture them is fine.
      • Call out total Kerbin 'on the pad mass'

      [*]Utter Mayhem - you must achieve Complete Havoc in Realism Overhaul with Real Solar System

      • Probably impossible - but it's important to 'aim high'

    [*]landing is not necessary, but the only way you can save

    [*]Kudos for realism: Life Support, Remote Tech, DRE, FAR, (as they become settled for the KSP version you are using)

    [*]We'll use the masses and crew counts for ranking.

( There are a couple of other havocy challenges, but they don't seem to have got any entries, hopefully the above structure and the kick off entry below will make this one more successful. )

A balloon launched rocket just after lighting up...

farside.jpg

Edited by DBowman
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A first entry and existence proof.

Mission report for my Complete Havoc entry http://forum.kerbalspaceprogram.com/...-but-Kerbalier

  • KSP version: 1.0.2
  • Mods:
    • Hooligan Labs Airships - Cirrus Envelope ( not the 'realistic lift' version )
    • Firespitter - electric prop motor, .cfg hacked since is would explode within a few minutes running at only 10% throttle - obviously not updated for 1.0.2
    • Movie Time - some neat camera effects - just for fun really
    • Procedural Fairings - though I used stock ones also, I couldn't quite figure them out at first.
    • TACLS + Soylent - life support
    • MecJeb, KerbalAlarm, KerbalEngineer - build and flight support.

    [*]Scorables

    • Crew - 1 only
    • Kerbin total Pad mass: 825,346 kg = 584,722 Eve Land/Lift + 240,624 Crew Return
    • Low Eve Orbit mass: 61,764 kg Eve Land/Lift
    • Eve science payload mass: 9,540 kg
    • Eve Lifter: 23,665 kg

DPXtjNpl.png

Edited by DBowman
added mass details
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Okay, I will give this a try after Kolonation/ Dunnily Kolliniy. The long-envisioned project HAEVEN. However, it will involve oil exploitation, Interplanetary Behemoths, sophisticated surface bases, and moar war. So the test run is going to be my entry, not the actual mission. But expect a lot of tweakscale.

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Here are some numbers for a few of the Hooligan 'inflatable' Envelopes.

The envelope GUI shows you (buoyancy - mass) in (what looks to me) 100s of kg.

These are approximate kg of lift/buoyancy at Kerbin sea level:

  • 290,000 Cirrus - this managed to lift about 24 ton to 30 km on Eve
  • __7,300 Cirrus 'real lift'
  • _41,800 Una large
  • __5,200 Una small

The Unas pack pretty small - small enough to surface mount a string of them along the 'back' of a vehicle. Thats more like what NASA had in mind than my version.

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