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direct x implementation


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hey i have been using direct x 11 recently for some work related projects and found that unity support direct x as well

i first test implementation could be like what i am doing now

using the gpu to decompress many textures at once to speed up load time

this could greatly incresses the preformance of ksp as lots of tasks can be made to run via high level shader code and reduce the cpu load

Edited by popeter45
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Some physics calculations parallelize very well and are thus well-suited to GPU computation, unfortunately it seems that a chain of constrained rigidbodies is not one of them.

At any rate, this isn't really something that Squad has control over, the off-rails physics engine is provided by Unity so changes in the implementation would have to start there.

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