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Radial attachment point disintegrates at 90 m/s


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I tried launching this strange rocket today with some radial attachment points near the top. I quickly found out that they disintegrate at 90 m/s already. When I reach that speed at 1-2 km height they heat up and explode in like 3 seconds.

Yes they are placed pretty badly and have to take a lot of aerodynamic forces but melting at 90 m/s seems a bit excessive. This was my first test just to see how far I could go with this but this issue ended the trip a lot sooner than expected.

Is this part of the new heating mechanic or is something in my game messed up? I`m not sure how I could protect them if this behaviour is intended...

QEavIJC.jpg

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What does the F3 log say is the cause of their explosion?

If it's an overheat thing: It may or may not be related, but I've also seen some reports of mods causing some parts to explode due to overheat (mostly smaller things like batteries). I don't if the mod (or series of mods) has been figured out yet.

Cheers,

~Claw

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Yes, they did explode due to overheating. The day after that happened FAR also decided to stop working in the VAB. It wouldn`t calculate any values or even display the debug voxels. Now I just removed FAR and everything is working fine. No overheating on the way to orbit at all.

Looks like there is a bug in the newest FAR release :/

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