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Modular Booster System: New Model Showcase / Constructive Criticism


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http://i.imgur.com/H5gZDpM.png

So I've been working on some (hopefully) much better models for my now horribly outdated mod, Modular Booster System. What do you guys think? What do they need (Besides a texture)?

Other than the texture, probably just smoothing. Unless you wanted to add details like some sort of ribbing or straps or something, but a lot of the time you don't need to model that anyway.

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Other than the texture, probably just smoothing. Unless you wanted to add details like some sort of ribbing or straps or something, but a lot of the time you don't need to model that anyway.

Well, models such as those are smooth in-game thanks to Unity's shading algorithms. :)

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13UgElp.png

In Unity, they appear smooth. :)

I think there's too much flaring on the nozzle.

Looks fuel-segmenty enough to me. Maybe details if you wanted to add them. If unity makes it smooth for you... then I guess no need to do that. How did you summon such black magic?

Run around your computer in a circle and chant Hoo-la-la-la Hoo-la-la-la.... :P

Nah, here, have some info. Click on the model in the assets menu, then over on the inspector panel (right side by default), there are a few options under the label "Normals and Tangents". Set them accordingly:

9E4oy0E.png

(Normals: Calculate, Tangents: Calculate, Smoothing Angle: 15)

EDIT:

Nah, the nozzle's fine, it's just that the actual SRB is very short in this case.

Edited by Starwhip
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Hmm... the game doesn't load the config.

Can you guys see anything wrong with it?


PART
{
name = SFSs1
module = Part
author = Starwhip
mesh = model.mu
scale = 0.1
node_stack_top = 0, 0.74, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.74, 0, 0, -1, 0, 1
node_attach = 0, 0, 0.5, 0, 0, 1, 1
TechRequired = start
entryCost = 1000
cost = 300
category = FuelTank
subcategory = 0
title = HAZRD Standard Solid Fuel Segment
manufacturer = Starstreaker Aerospace
description = The HAZRD line of solid fuel segments can be stacked end to end to increase the capacity of solid fuel for the nozzle attached to them. Contents may be volatile. Do not shake.
attachRules = 1,1,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 50
breakingTorque = 50
maxTemp = 1800
bulkheadProfiles = size1, srf
RESOURCE
{
name = SolidFuel
amount = 400
}
}

It's probably very obvious, but I've not written a config in months. :P

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Hmm... the game doesn't load the config.

Can you guys see anything wrong with it?


PART
{
name = SFSs1
module = Part
author = Starwhip
mesh = model.mu
scale = 0.1
node_stack_top = 0, 0.74, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.74, 0, 0, -1, 0, 1
node_attach = 0, 0, 0.5, 0, 0, 1, 1
TechRequired = start
entryCost = 1000
cost = 300
category = FuelTank
subcategory = 0
title = HAZRD Standard Solid Fuel Segment
manufacturer = Starstreaker Aerospace
description = The HAZRD line of solid fuel segments can be stacked end to end to increase the capacity of solid fuel for the nozzle attached to them. Contents may be volatile. Do not shake.
attachRules = 1,1,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 50
breakingTorque = 50
maxTemp = 1800
bulkheadProfiles = size1, srf
RESOURCE
{
name = SolidFuel
amount = 400
}
}

It's probably very obvious, but I've not written a config in months. :P

Nothing is jumping out at me. Is it not loading the config or not loading the model? It's always been the model I end up breaking.

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Hmm... the game doesn't load the config.

Can you guys see anything wrong with it?


PART
{
name = SFSs1
module = Part
author = Starwhip
mesh = model.mu
scale = 0.1
node_stack_top = 0, 0.74, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.74, 0, 0, -1, 0, 1
node_attach = 0, 0, 0.5, 0, 0, 1, 1
TechRequired = start
entryCost = 1000
cost = 300
category = FuelTank
subcategory = 0
title = HAZRD Standard Solid Fuel Segment
manufacturer = Starstreaker Aerospace
description = The HAZRD line of solid fuel segments can be stacked end to end to increase the capacity of solid fuel for the nozzle attached to them. Contents may be volatile. Do not shake.
attachRules = 1,1,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 50
breakingTorque = 50
maxTemp = 1800
bulkheadProfiles = size1, srf
RESOURCE
{
name = SolidFuel
amount = 400
}
}

It's probably very obvious, but I've not written a config in months. :P

The only thing odd to me, is that all of the equals-signs are rendering as dashes when I view your message, but here in the reply, they're showing up correctly. Maybe it's a unicode thing.

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Hmm... maybe it is the model. It freezes when the loading bar is nearly full, if that helps at all.

I remember having this problem before, but I don't remember my solution. :huh:

What does the output log say?

If it's the config it will usually say something about a parameter not allowed or defined, or some such thing.

If it's the model it will usually throw some unity exceptions.

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Ho, nice idea!

Do you have a dev version running? can we test it to help you? (and enjoy the ride a bit for ourself of course :P )

i wonder how is the gameplay mechanic, that's the most important i think.

i have some questions that we will be easily answered with a try.

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