Jump to content

Crash at BoulderCo\Clouds\ detaileve1


Recommended Posts

So at least 7x 8K cloud textures (possibly more), it looks like you are hitting the memory cap. I would try creating a shortcut to KSP.exe and adding "-force-opengl" at the end of the target field in the shortcuts properties and/or compress those clouds or use smaller resolutions. You can run the PNGs through a quick compressor like Pngyu and see if that along with using OpenGL works out for you.

Link to comment
Share on other sites

Could you please explain how to edit the shortcut

As per the instructions from this thread:


If you use Steam, simply right-click Kerbal Space Program in your Library, click "Set launch options..." and put in "-force-opengl". You have to start the game out of steam (or the start menu) for this to work, if you start the KSP.exe manually it will ignore your Steam launch options!

Otherwise, or if you don't want to start through Steam, open your Kerbal Space Program folder, right-click KSP.exe, select "Create shortcut", and put "-force-opengl" in the "Target" field after the quotation marks, with a blank in between. You can now put that shortcut where you need it, e.g. onto your desktop.

Alternatively, if you want to start KSP through the start menu, right-click on Kerbal Space Program in there, and put the "-force-opengl" at the end of the "target"-field, again with a blank in between. (This does not work if you have the Steam version, as the start menu link then links to Steam)

and unrelated question but could you explaing what hitting the memory cap means?

- KSP uses the Unity game engine.

- Even if you have 16GB RAM in total, Unity (32-bit) can use only up to 3.5GB of RAM before it crashes

- The EVE Clouds pack plugin uses up a lot of memory, and in conjunction with lots of other mods, will cause the game to reach the 3.5GB memory "cap" before it can load properly, hence the crash

You have the following solutions:

- Force KSP to run on OpenGL to reduce memory usage

- Get Active Texture Management to further reduce memory usage

- Don't use too many mods

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...