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KSP Crashes after load but before start game menu appears


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KSP: 1.0.4

Problem: KSP will start, it will begin to load and finishes loading, it will then hesitate and then crash. (Sidenote: before this issue occurred, KSP would still hesitate for about 10 seconds before getting to the start game menu. So I don't believe the hesitation is related.);.;

Mods Installed:

:confused:

Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone 0.2.1)

AmpYear Power Manager + Reserve Power + Ion RCS (AmpYearPowerManager 1:V1.0.0.0)

Asteroid Day (AsteroidDay 1.0)

Astronomer's Pack - Clouds - High (AstronomersPack-Clouds-High Interstellar.V2)

Astronomer's Pack - Distant Object Enhancement config (AstronomersPack-DistantObjectEnhancement Interstellar.V2)

Astronomer's Pack - PlanetShine configuration (AstronomersPack-PlanetShine Interstellar.V2)

Astronomer's Pack: Atmospheric Scattering (AstronomersPack-AtmosphericScattering Interstellar.V2)

Astronomer's Pack: Auroras - 4K (recommended) (AstronomersPack-Auroras-4K Interstellar.V2)

Astronomer's Pack: Clouds for Eve & Jool - 2K (AstronomersPack-Eve-Jool-Clouds-2K Interstellar.V2)

Astronomer's Pack: Lightning (AstronomersPack-Lightning Interstellar.V2)

Astronomer's Pack: Sandstorms and Surface Dust (AstronomersPack-Sandstorms Interstellar.V2)

Astronomer's Pack: Snow (AstronomersPack-Snow Interstellar.V2)

Atomic Age (AtomicAge 3.0)

AutoAsparagus (AutoAsparagus v1.0)

Behemoth Aerospace Engineering Large Parts (BehemothAerospaceEngineeringLargeParts 1.3.0)

Better Buoyancy (BetterBuoyancy v1.3)

Collision FX (CollisionFX 3.2)

Community Tech Tree (CommunityTechTree 2.1)

Connected Living Space (ConnectedLivingSpace 1.1.3.1)

Crew Manifest (CrewManifest 0.6.0)

Davon Supply Mod (DavonSupplyMod 014)

DeepFreeze Continued... (DeepFreeze V0.17.0.0)

Distant Object Enhancement (DistantObject v1.5.6)

Dr. Jet's Chop Shop (ChopShop 0.7.2)

Environmental Visual Enhancements (EnvironmentalVisualEnhancements 7-4)

Firespitter Core (FirespitterCore v7.1.4)

HyperEdit (HyperEdit 1.4.1)

Kerbal Attachment System (KAS 0.5.2)

Kerbal Inventory System (KIS 1.1.5)

Kerbal Joint Reinforcement (KerbalJointReinforcement v3.1.4)

KSP AVC (KSP-AVC 1.1.5.0)

MechJeb 2 (MechJeb2 2.5.3)

Module Manager (ModuleManager 2.6.6)

PlanetShine (PlanetShine 0.2.3.1)

Ship Manifest (ShipManifest 4.4.1.0)

SmartStage (SmartStage v2.6.2)

TweakScale - Rescale Everything! (TweakScale v2.2.1)

Reproduction:

Just starting the game, causes it to crash after load finishes.

https://youtu.be/WjDRXKPQAug

Logs:

http://bit.ly/1eE7sw1

http://bit.ly/1dKIU3J

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In the Main Menu, Kerbin is in the background off in the distance, using EVE adds clouds to it. It appears you are crashing when it is loading these clouds while it transitions to the Main Menu. This reply from sumghai to a recent and similar crash may help explain what is happening and what you might try to fix it.

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from your logfiles:


DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New[]
Memory overview


[ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B

[ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B

[ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New[]
Memory overview


[ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B

[ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B

[ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

Crash!!!

you simply run out of memory, hit the 32 Bit Memory wall. Three things you can do:

1.) use ATM: http://forum.kerbalspaceprogram.com/threads/59005

2.) if ATM could not help: use --force-opengl (as mentioned above), but get a ugly FPS reduction since 1.0.4

3.) use linux, use as many mods you want or your system memory + swap allows, but have also ugly FPS because linux runs OpenGL too..

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In the Main Menu, Kerbin is in the background off in the distance, using EVE adds clouds to it. It appears you are crashing when it is loading these clouds while it transitions to the Main Menu. This reply from sumghai to a recent and similar crash may help explain what is happening and what you might try to fix it.

Thanks so much for the reply I will definitely check that out to see of using GL and texture management will make my install more stable. I just finished doing a fresh install and adding all the mods back one by one to try and find the culprit myself and surprisingly I have had no issues so far. Exact same mods just fresh install and it actually seems to be running more stable than the aforementioned install lol. So not quite sure what the issue was, even the hesitation is gone. Still going to check out GL and texture management options, also doing some game resolution testing to see if that's part of the issue. Native resolution is 2880x1620 starting at 1024x768 and working up, will keep this thread posted on progress. Thanks again for the reply.

- - - Updated - - -

from your logfiles:


DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New[]
Memory overview


[ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B

[ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B

[ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 357913940B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New[]
Memory overview


[ ALLOC_DEFAULT ] used: 711921091B | peak: 0B | reserved: 737696845B

[ ALLOC_GFX ] used: 788773419B | peak: 0B | reserved: 824246610B

[ ALLOC_CACHEOBJECTS ] used: 177268B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 340164B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

Crash!!!

you simply run out of memory, hit the 32 Bit Memory wall. Three things you can do:

1.) use ATM: http://forum.kerbalspaceprogram.com/threads/59005

2.) if ATM could not help: use --force-opengl (as mentioned above), but get a ugly FPS reduction since 1.0.4

3.) use linux, use as many mods you want or your system memory + swap allows, but have also ugly FPS because linux runs OpenGL too..

Thanks for the input, I can't believe I missed that when I checked the log, definitely makes sense. For the ATM, would you recommend the aggressive or basic version? Also do you know how much of an impact the compression might have on the visual quality of the textures I know it says it cuts the texture res in half or 1/8 I think. Not sure if that would end up being any improvement on the stock texture at that point. Probably a dumb question I suspect my game resolution would also affect the memory issue, would playing at a lower red help too? Thanks again for all the help and info, still kicking myself for missing that in the log.

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yes resolution affects the memory usage. :( ATM do not work as reducing the texture resoltion, it converts the ultra high ingame files to a reasonable sizes. I could not see any differences in texture quality between Agressive and non ATM installs

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yes resolution affects the memory usage. :( ATM do not work as reducing the texture resoltion, it converts the ultra high ingame files to a reasonable sizes. I could not see any differences in texture quality between Agressive and non ATM installs

Just tried openGL mode still on 1024x768 just for a base line and dropped memory from 2.7gb to 1.9gb so far on this res not really noticing any framerate issues. Next I'll try ATM with DX

Tried openGL and ATM and memory issue solved, went all the way down to 1.3GB and that's at 2880x1620 with all graphics up. Thanks again for everyone's input issue has been solved.

Edited by l3tsputasmileonthatfacexd
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For FPS issues .Wait until your 100 part ship encounter atmospheric effects....

Hey let's not be negative lol, haven't tried that yet will post the outcome. That actually reminds me of a different question I was wondering about, I've seen ships in the exchange here with 500+ parts and in their demos just displaying the ship it's smooth. Haven't tried anything more than 30 yet with new openGL and ATM setup but previously I want to say anything 200 or more just in hanger was too choppy/laggy. Would that have been related to the memory issue, or do high part ships always cause fps tanks? Just trying to figure out how they demo it and even build it if their fps is about 3 or so like mine is. I mean my system isn't the best but not bad, i5 2500k stock clock, gtx 970 super clocked, 128gb ssd, 20gb 1600mhz ram

Edit:

After many failed rendezvous with my orbiting station-in progress lol I have seen the fps tank during both re-entry and leaving the atmo. Depending on the ship part count 200 and under I get about 25 fps which from what I understand isn't bad for using both ATM and OpenGL together with about 40 mods installed. Anything over that and it drops substantially last test with 300 parts I had to zoom all the way out when leaving otherwise I was getting about 5 fps lol :(

Edited by l3tsputasmileonthatfacexd
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