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Crash TO Desktop On Ascent


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Hey,

My game keeps crashing on ascent and I'm not sure why. My request is twofold:

1) Would somebody be kind enough to take a look at my player.log to see if they can identify the issue and,

2) Could they then post a short guide as to what they looked for to find the issue. I think doing that would be a great help to not only let the non-mod wizards among us self-diagnose but it may well help the mod creators themselves out by having to deal with less reports.

The reason I don't know what's going on is that it just crashes and I've got about 60 mods running, in Linux on a 8GB 64bit system. I'm hoping that a quick look by someone that knows what they're looking for will narrow it down, saving me from having to add and test each mod one by one (which I think would be the final nail in the coffin for me and KSP! :P).

All pointers in the right direction are gratefully received - if it would be too much work to write out a guide for dummies then no worries.

Thanks!

Log

http://www.filedropper.com/player

Mods

KSP: 1.0.4 (Unix) - Unity: 4.6.4f1 - OS: Linux 3.13 Ubuntu 14.04 64bit

Filter Extensions - 2.3

USI Tools - 0.4.1

B9 Aerospace - 5.2.6

B9 Aerospace Procedural Parts - 0.40

CapCom Mission Control On The Go - 1.0.1.1

Chatterer - 0.9.5.86

Community Resource Pack - 0.4.3

Connected Living Space - 1.1.3.1

Contract Configurator - 1.5.1

Contract Pack: Anomaly Surveyor - 1.2.2

Contract Pack: Field Research - 1.0.6

Contract Pack: RemoteTech - 1.1.4

Contract Pack: Tourism Plus - 1.1.5

Contracts Window Plus - 1.0.5.2

DMagic Orbital Science - 1.0.7

Editor Extensions - 2.12

Ferram Aerospace Research - 0.15.3.1

Firespitter - 7.1.4

Interstellar Fuel Switch - 1.15

RasterPropMonitor - 0.19.4

KAS - 0.5.2

Kerbal Inventory System - 1.1.5

KSP-AVC Plugin - 1.1.5

Kerbal Construction Time - 1.1.8

Kerbal Engineer Redux - 1.0.17

Kerbal Joint Reinforcement - 3.1.4

KineTechAnimation - 1.1.2

Infernal Robots - 0.21.3

ModularFlightIntegrator - 1.1.1

Docking Port Alignment Indicator - 6.2

Final Frontier - 0.8.6.1370

Civilian Population - 1.7

PlanetShine - 0.2.3.1

QuickScroll - 1.3.1

QuickSearch - 1.1.3

QuickStart - 1.1.2

RCS Build Aid - 0.7.2

RealChute - 1.3.2.3

RemoteTech - 1.6.7

SCANsat - 1.1.4

SETI-Contracts - 0.9.2.1

SETI-CommunityTechTree - 0.9.0.2

SETI-Greenhouse - 0.9.2

SafeChute - 1.7.1

ShipManifest - 4.4.1

StageRecovery - 1.5.6

TextureReplacer - 2.4.7

Thermal Monitor - 1.2

TAC Life Support - 0.11.1.20

Kerbal Alarm Clock - 3.4

TweakScale - 2.2.1

USI Exploration Pack - 0.4.1

Freight Transport Tech - 0.4.1

Karbonite - 0.6.2

Karbonite Plus - 0.4

KSP Interstellar Extended - 1.2.6

Waypoint Manager - 2.3.4

Wider Contracts App - 1.1.2

Edited by Ryds
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Hi,

For starters I would suggest removing FAR until the new update for it comes out. There have been reports of some gimbal issues, and lots of nullreferences.

Secondly I did not notice any specific nullreferences.. other than EVE (which is normal) although I didn't look as thoroughly as I could. May I suggest along with uninstalling FAR, that you install the 'Stock Bug Fix Modules'? The reason for this is because parachutes in 1.0.4 are causing FPS lag and crashes in linux. This may be your case.

If you try those two things and still crash on ascent please let us know.

Stock Bugfix Modules link

http://forum.kerbalspaceprogram.com/threads/97285

Could they then post a short guide as to what they looked for to find the issue. I think doing that would be a great help to not only let the non-mod wizards among us self-diagnose but it may well help the mod creators themselves out by having to deal with less reports.

I can't really give you a guide just because the reason I know to try removing FAR and etc is because I browse the forums... a LOT... and I use that information to guess. A good general process is to find nullreferences in your player.log file and to remove offending mods to test if that specific mod is the issue. Or a better process is to post here with lots of info and get help from somebody else :) (my strategy!)

Edited by OddFunction
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