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Statistcally speaking, Eve ascent is now easier?


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In my experience, yes. The new drag model is much less soup than it used to be before. I'm not sure whether I spared 6000 dV but there is definitely less challenge to it (although that might be fixed by engine nerfs). Don't take this experience as a 100% proof though, I've never done the mission full vanilla (I use KW Rocketry).

MechJeb or KER might help you to see the actual dV used - just check their respective info panels.

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Its still not a walk in the park. The dV requirement has dropped but that doesn't mean you can get any old craft into orbit that happens to have the minimum dV requirement. A large part of doing this successfully now is making sure you have a design streamlined for Eve's thick and deep atmosphere, along with a tailored ascent profile.

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Plus you have now access to ISRU, meaning you can probably launch your Eve rocket as you want it on Eve from Kerbin, and refuel it there.

If it have been implemented for a reason it must definitly be this.

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Plus you have now access to ISRU, meaning you can probably launch your Eve rocket as you want it on Eve from Kerbin, and refuel it there.

If it have been implemented for a reason it must definitely be this.

Yup, that works...

GPIibhM.jpg

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6000 m/s seems optimistic. In any case the drag may be less but the effect of Eve's atmosphere on the engines is brutal. At Eve sea level the Mammoth and the Aerospike lose a third of their thrust and efficiency at Eve sea level compared to vacuum, the Mainsail and the LFB have their performance halved, and other engines suffer even worse. Eve might now require less delta-V but the battle for TWR is worse than ever if you want to launch from sea level.

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It's easier in the sense that less delta-V is required, harder in the sense that you need to streamline the ascent vehicle and thrust is greatly reduced in the thick atmosphere. Plus it's harder to get down there in the first place now that reentry is more difficult with aero heating.

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