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Stock ksp system with realistic names and textures?


randomks

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Hello, first post.

I have tried RSS and I love the visuals, but it is way to hard for me. I like the stock ksp physics and distances but just want to change how the planets look and the names into what they really are.

I have download texture replacer and the RSS texture packs but I am unable to locate where I would change the .cfg to link to the new image instead of the old. If that is even how you do it. I also have korpurnicus if that helps.

I even tried rescaling my own RSS but couldn't manage the orbits (I changed the radius and masses successfully.)

what i am asking for is maybe some pictures or a good walkthrough. i know texture replacer has one in the file but it is a little hard to understand for a noob.

Also not sure if posted in right place.

TLDR: want ksp to use real life textures but keep system the same.

Edited by randomks
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well I figured out the texture replace. it is stupid easy. I just needed to do was put the .dds file from a rss texture repo into the "defaults" file in texture replacer, and rename.

GameData/TextureReplacer/

Default/kerbalHead // teeth and male head

Default/kerbalHeadNRM // teeth and male head normal map

Default/kerbalGirl_06_BaseColor // female head

Default/kerbalGirl_06_BaseColorNRM // female head normal map

Default/kerbalMain // IVA suit (veteran/orange)

Default/kerbalMainGrey // IVA suit (standard/grey)

Default/kerbalMainNRM // IVA suit normal map

Default/kerbalHelmetGrey // IVA helmet

Default/kerbalHelmetNRM // IVA & EVA helmet normal map

Default/kerbalVisor // IVA helmet visor

Default/EVAtexture // EVA suit

Default/EVAtextureNRM // EVA suit normal map

Default/EVAhelmet // EVA helmet

Default/EVAvisor // EVA helmet visor

Default/EVAjetpack // EVA jetpack

Default/EVAjetpackNRM // EVA jetpack normal map

Default/HUDNavBall // HUD NavBall

Default/IVANavBall // IVA NavBall, horizontally flipped

Default/GalaxyTex_PositiveX // skybox right face

Default/GalaxyTex_NegativeX // skybox left face

Default/GalaxyTex_PositiveY // skybox bottom face rotated for 180°

Default/GalaxyTex_NegativeY // skybox top face

Default/GalaxyTex_PositiveZ // skybox front face

Default/GalaxyTex_NegativeZ // skybox back face

Default/moho00 // Moho

Default/moho01 // Moho normal map

Default/Eve2_00 // Eve

Default/Eve2_01 // Eve normal map

Default/evemoon100 // Gilly

Default/evemoon101 // Gilly normal map

Default/KerbinScaledSpace300 // Kerbin

Default/KerbinScaledSpace401 // Kerbin normal map

Default/NewMunSurfaceMapDiffuse // Mün

Default/NewMunSurfaceMapNormals // Mün normal map

Default/NewMunSurfaceMap00 // Minmus

Default/NewMunSurfaceMap01 // Minmus normal map

Default/Duna5_00 // Duna

Default/Duna5_01 // Duna normal map

Default/desertplanetmoon00 // Ike

Default/desertplanetmoon01 // Ike normal map

Default/dwarfplanet100 // Dres

Default/dwarfplanet101 // Dres normal map

Default/gas1_clouds // Jool

Default/cloud_normal // Jool normal map

Default/newoceanmoon00 // Laythe

Default/newoceanmoon01 // Laythe normal map

Default/gp1icemoon00 // Vall

Default/gp1icemoon01 // Vall normal map

Default/rockyMoon00 // Tylo

Default/rockyMoon01 // Tylo normal map

Default/gp1minormoon100 // Bop

Default/gp1minormoon101 // Bop normal map

Default/gp1minormoon200 // Pol

Default/gp1minormoon201 // Pol normal map

Default/snowydwarfplanet00 // Eeloo

Default/snowydwarfplanet01 // Eeloo normal map

You give the new file a name from the left and it changes whatever matches on the right. this is probably pretty obvious but I just couldn't get it.

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