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Contract change for Kerbal Rescue missions


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It would also be nice if they wouldn't place these contracts in every SoI you've even sent a probe to, perhaps requiring a flag plant to open that SoI to rescues. They should also be rare.

I proposed a long time ago that the astronauts not be floating free, but have a craft, and now they gave a pod. It would be better if they had an actual craft. Command pod, fuel tank, engine, RCS, docking port, etc. Then the fuel and RCS are be drained (hence stranded). The recover missions might then involve refueling, then deorbiting (if they have chutes).

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It would also be nice if they wouldn't place these contracts in every SoI you've even sent a probe to, perhaps requiring a flag plant to open that SoI to rescues. They should also be rare.

I proposed a long time ago that the astronauts not be floating free, but have a craft, and now they gave a pod. It would be better if they had an actual craft. Command pod, fuel tank, engine, RCS, docking port, etc. Then the fuel and RCS are be drained (hence stranded). The recover missions might then involve refueling, then deorbiting (if they have chutes).

I agree. Also small stations. Doesn't have to be big. >80 parts would more than enough.

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Telling us the role would be good. Having interplanetary rescue missions spawn multiple Kerbals in one capsule would also be cool, to justify the expense of the rescue mission.

I also agree with the idea of making the rescue target a proper "escape pod" ship and not just a single part.

Edited by Grumman
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Once you unlock the grabber, many become missions where you have to return the pod to Kerbin. For reasons. Dumb. If it were a real craft, then the mission could be repair (something an engineer could fix, giving them a role), or refueling, etc. If it to "recover science," then collect science and put it in your own pod.

Like pretty much all the contracts in KSP, these are poorly executed.

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