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Need help with engine


daniel l.

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Im working on an engine that runs only on a resource called "Quantum Energy" and everytime i replace the liquidfuel with my chosen fuel in the cfg file, The engine doesnt work because apparently its ratio it "Infinity/sec" which is not possible! How do i get this darn thing to just change the propellant?

PART

{

name = Hyperflux

module = Part

author = Daniel L.

mesh = model.mu

scale = 1

rescaleFactor = 1.75

node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 1

node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, -1.0, 0.0, 1

TechRequired = ionPropulsion

entryCost = 16800

cost = 8000

category = Engine

subcategory = 0

title = Hyperflux Coil Thruster

manufacturer = Starmade Products incorporated.

description =

attachRules = 1,0,1,1,0

mass = 0.25

dragModelType = default

maximum_drag = 0.2

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 7

maxTemp = 2000 // = 3600

bulkheadProfiles = size0

MODULE

{

name = ModuleEngines

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 60

heatProduction = 250

fxOffset = 0, 0, 1.6

EngineType = Nuclear

PROPELLANT

{

name = Quantum Energy

ratio = 0.1

DrawGauge = True

}

atmosphereCurve

{

key = 0 800

key = 1 185

key = 2 0.001

}

}

MODULE

{

name = FXModuleAnimateThrottle

animationName = colorAnimation

dependOnEngineState = True

responseSpeed = 0.5

}

MODULE

{

name = ModuleTestSubject

environments = 15

useStaging = True

useEvent = True

}

}

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What is the mass of the Quantum Energy? As far as I know, massless resources tend to do that.

-Edit-

I experimented with your mod, Quantum Energy has zero mass.

Workaround is probably increasing engine ISP and Thrust and giving Quantum Energy a tiny mass, then giving the storage probably just 10 kg of Quantum Energy (which should be lots looking at your mod)

Awesome mod by the way

(or maybe add a converter that converts quantum energy to liquid fuel or liquid fuel and oxidiser?)

Edited by Feradose
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