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Regular microstutter every few seconds


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I've got Realism Overhaul and all its suggested mods running.

For some reason, regardless of what graphics settings I use, even on a very simple rocket (fuel tank, decoupler, cabin and engine), I get a microstutter regularly, every few seconds or so.

My specs:

8GB RAM

FX-8350

R9 290

1TB SSHD

Anyone know anything about this? Thanks

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a: Unity upgrades to a non-archaic version of mono (gc has improved much)

b: Squad (and the authors of the mods you use) goes through the whole codebase to reduce garbage creation.

Betcha a cookie neither of these ever happen, this problem has been around pretty much since day 1 and, as far as I can tell, no progress has been made - if anything it gets worse with each release.

I certainly won't be promoting the game to anyone (or considering it release quality) until this is sorted. Matter of fact I'm just about ready to throw in the towel myself, performance in general is appalling and this stutter makes the game almost too annoying to play.

- - - Updated - - -

...and possibly the devs.

So why then have we heard zero news on this from said devs? Not even an acknowledgement that there is a problem.

Not impressed, not at all. Cantfix/Wontfix is not an appropriate response to such a serious performance issue.

And if you think it's bad now, I'm seeing a strong correlation with the number of active flights / debris... Which is why I can't ever seem to play right through a game - by the time I have the mods to patch the "missing" features in and a few craft or offworld bases in play the stutter drives me away for a couple of months. I start playing again (hoping the latest patch improves it), stutter returns, cycle repeats.

Conclusion: Unity is garbage, KSP is crippled because of it, none of the devs appear to care. I'd love for someone to prove me wrong.

Edited by steve_v
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