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Which mods for a "Sustainable Colony" experience? (More needs, offworld mining and construction)


Mansen

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With all the buzz about Pluto as of late, I thought it could be fun to start my campaign over from scratch and try a new one focused around offworld colonies.

Proper ones - Not just landed modules. I'm talking full on colonies with self sustainable oxygen, food and mining construction materials for repairs and small scale construction (Self restriction)

Which mods do you think fit the envelope (And would work together?) I am very new to the modding scene, so I only know the basic few from watching people play it on Youtube.

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Roverdude's USI Kolonization System has already been brought up. I'm using that in conjunction with Extraplanetary Launchpads for offworld construction. SCANSat extends the stock resource scanning experience. You may prefer Karbonite to extend the stock resource system. And I'm using TAC life support for kerbal resource requirements, but I hear USI life support and the Snacks mod are also pretty good for that.

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