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Kraken wheels ?


Warzouz

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I recently build a station on minmus (to do thos mining contracts).

I chose to go for a 6 wheels rover like station. This big ugly contraption was unevenly mass centered, but even then, the rocket managed to put it to minmus obit quite easily. I landed it with a eyeballed mass centered lateral Terrier. Did well too.

Until then, I must say I was surprised everything went so well. Then I touch the ground, on a 6° slope...

And the station slided for 20 minutes at 0.3 m/s (can't save, warp, return to space center, just had to wait). No brakes, no moving helped to stop it.

Then the slope was flatter and it stopped. But, it wasn't "landed" (the mission didn't validate). And then, for no reason it was (minutes later)

When I returned to space center, game crashed (all the time), until it didn't crash and the vessel totally vanished from save file.

So : beware of wheels it's kraken bait. I hope the new wheel code of 1.1 will be more stable.

PS : Hopefully the kerbal engineer went for a pee outside/planting flag just before the station vanished. So I could target it's location with Hyperedit. I hyperedited a new version of the station with legs instead of wheels. No more crash and vanishing station.

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There's a bug with rover wheels stopping the brakes from working. Reverse drive will still effectively stop you.

Nope, didn't do anything. Even I checked if all wheels were rotating in the same direction.

Further more, that didn't explained why the game was crashing and why the station vanished afterward.

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After a couple of bad experiences, some tips with rovers on minmus:

- Map vehicle control to keys other than rotational control; or map a custom action group to toggle your reaction wheels

- Don't depend on braking. Take landing legs for a complete stop. Brake AND reverse for slowing down.

- Go slow and physic warp. Stop and quicksave every couple of hundred meters. Watch out for the bug of stuff overheating when at 4x physics.

- Add some vertical propulsion, either to launch up if something bad is about to happen or to stick to the ground and get more grip for the wheels.

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Wheels are a hot mess right now, they need to use Unity's wheel engine and only work semi-reliably on Kerbin, Tylo, or Duna. There's a rewrite coming in U5 so hopefully we can get something that isn't buggy as all heck.

I feel sorry for Danny.

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Wheels are a hot mess right now, they need to use Unity's wheel engine and only work semi-reliably on Kerbin, Tylo, or Duna. There's a rewrite coming in U5 so hopefully we can get something that isn't buggy as all heck.

I feel sorry for Danny.

Don't forget Eve. That place is scary but rovers work like a charm there(so long as nothing besides the wheels touch the ground).

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Yea was going to post in the what i did today but here may be more relevant. Spent the last week or so just thinking about my first mission to Duna.

Step 1 ended up being: Make a crane thats going to put the base together. After all, can't make a station without knowing how it will go together.

A while later this bare prototype appears :

PXgsXMS.jpg

Oh yea, screenshot key is overlay, forgot to change that. Anyway, Demonstration version shows moving a heavy load from A to B.

And it can do this :

sn1lW7b.jpg

Notice the brakes applied.

When Testing with a full load this happens:

D8bbYiL.jpg

eUl27MZ.jpg

lool Tried adding struts, here and there but it seems if the wheels arn't in the correct position that it should be when they fully stop and lock then they will try to get in the right position without being able to rotate and it all goes wobbily from there. I have reduced the brake torque to 5. I tested it on 2, and that wouldn't stop it.

I am aware of the weight of the tank and the leverage from the CoM, and the small weak links to the crane, and the extendy legs makes it all flimsy, but see that problem there i see the wheels falling off. This is my worst nightmare.

More worryingly previous tests were using the button on the screen, but when using the S key to slow the vehicle down and attempt to get the wheels in the "right position" before applying the lock, when i nearly stopped I held the B key and I swear all the wheels went their own way full throttle. Ugh, maybe I need bigger wheels :/ I like these ones. Will keep messing around lol

Edit 2: That last pic is just cracking me up it looks totally retarded. It must be the kerbal way. Adding more struts between the wheels help

Edited by keeper
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