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Game crashes on loading


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DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 186640B with 32 alignment. MemoryLabel: VertexData
Allocation happend at: Line:489 in
Memory overview


[ ALLOC_DEFAULT ] used: 678560463B | peak: 0B | reserved: 696175058B

[ ALLOC_GFX ] used: 404535948B | peak: 0B | reserved: 437580280B

[ ALLOC_CACHEOBJECTS ] used: 222828B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 196344B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 186640B with 32 alignment. MemoryLabel: VertexData
Allocation happend at: Line:489 in
Memory overview


[ ALLOC_DEFAULT ] used: 678560463B | peak: 0B | reserved: 696175058B

[ ALLOC_GFX ] used: 404535948B | peak: 0B | reserved: 437580280B

[ ALLOC_CACHEOBJECTS ] used: 222828B | peak: 0B | reserved: 12582912B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 196344B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

Crash!!!
ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****

Reduce Mods, Use ATM, OpenGL or Linux

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