Jump to content

Kerbals can't jump on Kerbin, and do weird dances on top of planes


Recommended Posts

I recently noticed that my Kerbals can no longer jump when on Kerbin, and when EVA'ing they collapse when I hit spacebar to let go of the hatch. If this happens while they're still on the plane/ship, the game will sometimes crash when I press a key to have them stand up. If they manage to stand, while on the plane they bounce constantly as if they're jumping while on Eve.

I'm running a few mods which I installed using CKAN, but I didn't notice this happening until after a long Mun mission, and after several mods had been updated (I'm not sure which ones).

I tried unloading all mods then reinstalling them one by one, and thought I'd narrowed it down to Pilot Assistant, but the bug came back later on, and I can't isolate it to any one mod.

The list of mods I'm using is below. All are up to date with the latest versions from CKAN. If anyone has seen this before and knows what I can do to fix it (short of removing all my mods), I'd definitely appreciate the help.

AntennaRange

Asteroid Day

Aviation Lights

Collision FX

Community Resource Pack

Contract Configurator

Contract Pack: Anomaly Surveyor

Contract Pack: Base Construction

Contract Pack: Field Research

Contract Pack: SCANSat

Contract Pack: SCANSat Lite

Crowd Sourced Science

Diverse Kerbal Heads

DMagic Orbital Science

Docking Port Alignment Indicator

Docking Sounds

EVAManager

Field Experience

Kerbal Alarm Clock

Kerbal Attachment System

Kerbal Engineer Redux

Kerbal Inventory System

Kerbal Joint Reinforcement

Klockheed Martian General Plugin Functions - Gimbal module (required by Mk2 Stock-a-like Expansion)

MechJeb 2

Menu Stabilizer

Mk 2 Essential

Mk2 Stock-a-like Expansion

Module Manager

Navball Docking Alignment Indicator

Navball Up Default

Pilot Assistant

Portrait Stats

RasterPropMonitor

SCANSat

ScienceAlert

StageRecovery

Station Science

TextureReplacer

ToadicusTools (required by AntennaRange)

Toolbar

TweakScale

Universal Storage

Waypoint Manager

Wider Contracts App

Edited by Seaview123
Link to comment
Share on other sites

[OLD! See at the end for solution!]

I've the same problem when my Kerbals are on Mun... I can't even use the jetpack! They're attached on the floor and won't jump / fly!

I've some mods installed in common with you:

Asteroid Day

Kerbal Attachment System

Kerbal Inventory System

Mechjeb2

SCANSat

Station Science

Maybe one of these has this bug!

I've also noticed, opening the debug menu (ALT-F12), that pressing space for jumping on Mun, on the Debug tab is written:

[CurrencyConverter for Unpaid Research Program]: 0 Reputation taken, yields 0 Science

EVERY TIME!!! So now I've a log full of these......

What's happening?

________________________________________

EDIT!!!

After some work, PROBLEM SOLVED!!!! It's not a bug... it's a feature xD

For me, my Kerbal has its inventory full at 250/300 of its capacity...

Lowering it's inventory made its jump more and more high.... Emptying the inventory restored the normal jump to kerbal!

Feature of KIS, for me it worked! Try it yourself and let's see if you have same problem!

Alexej ;)

Edited by Alexej
Link to comment
Share on other sites

Been having this same issue, can't figure out what is causing it at the moment. Will edit if I find anything. It is no feature as I do not have KAS or KIS.

EDIT: After some process of elimination I think the culprit is Pilot Assistant. I removed it for the time being and am now issue free, walking on top my planes like it ain't no thang. I don't mind holding off until the next PA release given some other issues, like not being able to edit the heading value. Hope this works for you.

Edited by Virtual Flyboy
Link to comment
Share on other sites

Thanks folks!

My "Kerbals can't jump" problem was due to my having loaded them out with a bunch of KIS tools in their inventory. They still have the "bouncing on plane wings" thing going on but I love Pilot Assistant too much to get rid of it. I'm hoping for a fix, and PA gets updated pretty often, so I'll post a note on their forum page to alert them to the issue.

PS -- to edit the heading in PA select the course header (to turn it red (brown?)), then type the new heading in the heading field (left of the green heading difference field), then click on the course button (left of the heading field). My planes usually start turning to the new heading. This saves me lots of time and effort on those "fly to a waypoint" contracts. Hope that helps.

Oh, and I clicked the 'Add to Rep' button for both of you. Thanks again for the help!

Edited by Seaview123
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...