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ModuleScienceExperiment > FXModules ?


anxcon

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how to use it? cant find any docs for it

experiments with animations have it set to 0 (but whats the meaning of 0?)

do other values change things?

code looks like its an array, so can use the field multiple times

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Thats what tells the antenna to deploy when you transmit Science, Guessing 0 telling it to play the part or loop of animation in the MODULE in front of it, Around KSP 1.0, I use to change it to 1 and my antenna would deploy and transmit but then stay deployed which, I liked but something changed some where and it stop doing it but then haven't tried it again in sometime.

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for antennas, thats ModuleDataTransmitter > deployFXModules, and that counts modules listed on part.cfg, and deploys by index, 0 being first module, then 1, 2, etc, same for ModuleCargoBay, so ModuleAnimateGeneric should be at that index

so you're saying ModuleScienceExperiment > FXModules is the same way? didnt think of that cuz of the naming

hmm i could see that, goo/material have it set to 0, and ModuleAnimateGeneric is first module, i'll go test

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for antennas, thats ModuleDataTransmitter > deployFXModules, and that counts modules listed on part.cfg, and deploys by index, 0 being first module, then 1, 2, etc, same for ModuleCargoBay, so ModuleAnimateGeneric should be at that index

so you're saying ModuleScienceExperiment > FXModules is the same way? didnt think of that cuz of the naming

hmm i could see that, goo/material have it set to 0, and ModuleAnimateGeneric is first module, i'll go test

You got it :) by looking at the cfg there setup the same way.

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