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Koeing 747-9


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I don't know what I just made but it actually flies and it may very well be the first proper double-decker built in KSP.

Download here.

Pics here:

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Craft info:

302 m/s top speed

73 m/s take off speed

109 m/s max. landing speed

68 m/s min. speed

68 m/s stall speed

1 for flaps

2 for ladders

3 for fuel cell array start

4 for fuel cell array stop

B for airbrakes / brakes

Craft features:

Tail lights, wing lights, landing lights;

Proper ladder array, with support for air stairs;

Epic take off / landing views;

Probe core for science / engineer-only hauling (is default control module).

Craft notes:

No ground steering, sorry lolz.

Enjoy!

Edited by 2001kraft
because i'm a goob and didn't write anything in
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Koeing 747-9F Launch System

I'll begin with the base craft, the 747-9F:

Boeing 747-9F:

Pics:

Javascript is disabled. View full album

Craft info:

332 m/s top speed

77 m/s take off speed

107 m/s max. landing speed

75 m/s min. speed

73 m/s stall speed

1 for flaps

2 for ladders

3 for fuel cell array start

4 for fuel cell array stop

5 for cargo bay

6 to undock

B for airbrakes / brakes

Craft features:

Tail lights, wing lights, landing lights;

Proper ladder array, with support for air stairs;

Epic take off / landing views;

Large cargo bay.

Craft notes:

No ground steering.

Next comes the Stearwing D50 craft.

Stearwing D50:

A Stearwing D45 with no drop tanks, LF+OX fuselage instead of cargo bay, cargo bay instead of crew module.

Flies like a D50, except has fixed ladder.

Pic:

KsS4tl5.png

Next is the launch system itself:

Koeing 747-9F STS:

A Koeing 747-9F with a Stearwing D50 on it.

Same stats as 747-9F, except not land-able unless the Stearwing is gone.

Pics:

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Tutorial:

Step One:

Press 1 to engage flaps, lights optional.

Take off.

Step Two:

Keep the craft pointed at 10 degrees and 10 degrees only up until 6,000m, then let it rise on its own.

Step Three:

After you reach 10,000m, press 6, and then right click > decouple node on the docking port. If you don't press 6 it violently explodes the tail. I don't really know why.

Step Four: Press 5 to close the cargo bay. Just like a normal SSTO, keep flying until you reach orbit. Don't use full throttle. Stage when intake air is depleted, avoid asymmetrical cut off.

Edited by 2001kraft
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