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A bigger NERVA


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Current NERVA is fine, but it's a bit too small. For any interplanetary craft of decent size I need to add quite a number of them. For example my Endurance interplanetary ships used six:

24xOM46l.jpg

While this is something I took advantage from (there's a docking port at the back which I used for lander attachment), I feel like NERVA is something that you shouldn't need more than one or two. In fact most of the real life NERVA concepts used one engine per stage. And with 60 kN of thrust like it's in the game, we basically have to spam NERVAs all over the ship to go places, unless it's a small ship like this:

g7Zyegol.jpg

So, I suggest to either make the current NERVA heavier and more powerful, or add one more NTR which is bigger. Or maybe even other kind of NTR - liquid core or gas core engine, but that realistically should have more ISP and I'm not sure the game needs something like that.

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I see your point, bigger nukes are necessary. But wouldn't they be overpowered? At least, they should be have performance than 1m nukes. Using the large one is comfortable, using many small ones is more efficient. Just like with other rockets. In career mode, I never use 2 or 3 m propulsion. Using lots of 1 m parts is a lot more efficient.

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What about a 2.5m nuke with the thrust of 3 nervas, but the weight of 3.25 of them? Never been a fan of bigger versions just being upscaled stats wise, I like them to be a bit different.

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I've seen a few mods that have 2.5m nervas. Really want to see it in the stock game though.

What about a 2.5m nuke with the thrust of 3 nervas, but the weight of 3.25 of them? Never been a fan of bigger versions just being upscaled stats wise, I like them to be a bit different.

If that was the case it would be better to use 3 normal LV-Ns.

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I've seen a few mods that have 2.5m nervas. Really want to see it in the stock game though.

If that was the case it would be better to use 3 normal LV-Ns.

not if the ISP was also different :P

Whatever, I just like more creativity in the parts, not just the same thing but bigger as I said.

Perhaps the bigger one might heat up slower, so really weight could be saved in the form of less radiators, if you designed it like so and cared about that efficiency stuff??

Edited by r4pt0r
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Since 1.0, large engines have been simply better than similar small engines. A 2.5 m nuclear engine could have the thrust of four 1.25 m engines for the mass of three, as well as slightly higher Isp.

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The Atomic Age pack contains a 2.5m NERVA engine, but I agree that a larger NERVA should be made stock.

Atomic age is a mod by PorkJet, right? I read the description, but it doesn't say about a bigger NERVA, just nuclear lightbulb, which is an NTR, but a gas-core one. And it has pretty darn good ISP. Still, the mod looks pretty hot, but it's a mod after all.

What about a 2.5m nuke with the thrust of 3 nervas, but the weight of 3.25 of them? Never been a fan of bigger versions just being upscaled stats wise, I like them to be a bit different.

Well, I didn't mean flatly upscaling the current one, I just want an engine that I can use instead of spamming lots of current ones. 3x thurst is still a bit too low I think. Real life NERVA concept had 333kN of thrust, and the thing is, we don't KSP version to be much weaker, because long burns are quite tedious.

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Atomic age is a mod by PorkJet, right? I read the description, but it doesn't say about a bigger NERVA, just nuclear lightbulb, which is an NTR, but a gas-core one. And it has pretty darn good ISP. Still, the mod looks pretty hot, but it's a mod after all.

Ah, I don't know too much about the actual inner workings of that 2.5m engine, all I know is it's a nuclear engine that's pretty big.

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But increasing the thrust of1m nukes could also be a solution. Once their TWR was lowered by increasing their mass and lowering their thrust. The 'worst' was that they started to consume only LF, making NERVA-powered rockets carry more than half-empty fuel tanks (but also making them realistic). Instead of lowering their thrust, I think something should be done like removing gimbal, power generation, and limiting its usage. For example, you can run them for <balanced value here> minutes only, before their reactor core is depleted. After that, you have to recover them. 2m version: less effective than 1m versions, just like with any other engines, but having extras like gimbal and power gen, and longer life?

Having a right-click option for each fuel tank, to carry either LFO, LF, or nothing(structural) would also be nice.

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What about a 2.5m nuke with the thrust of 3 nervas, but the weight of 3.25 of them? Never been a fan of bigger versions just being upscaled stats wise, I like them to be a bit different.

That is also unrealistic. The large weight of the LV-N comes from the reactor, and it's insulation. It would actually have to weigh less, because you would only need one reactor instead of 3. You wouldn't need 3 seperate reactors or 3 sets of radiation insulating material.

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That is also unrealistic. The large weight of the LV-N comes from the reactor, and it's insulation. It would actually have to weigh less, because you would only need one reactor instead of 3. You wouldn't need 3 seperate reactors or 3 sets of radiation insulating material.

Being realistic is not a point in KSP. We need a balanced one.

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A larger nuclear engine should be slightly better than a straight multiple of the LV-N, seeing as the larger chemical engines are for the most part strictly better than smaller ones. Have it appear later in the tech tree and be a bit more costly per unit of thrust for balancing.

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That is also unrealistic. The large weight of the LV-N comes from the reactor, and it's insulation. It would actually have to weigh less, because you would only need one reactor instead of 3. You wouldn't need 3 seperate reactors or 3 sets of radiation insulating material.

Thrust scales linearly. So it would have less TWR. What we need is a stock nuke cluster for 2.5m

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Being realistic is not a point in KSP. We need a balanced one.

Making a bigger engine worse than several small ones doesn't make it balanced. In fact it defeats the whole purpose of adding it in the first place. While it would serve a purpose of reducing the part count and maybe would have better aesthetics, the game would encourage you using a bunch of smaller engines which is not counter-intuitive.

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