Jump to content

Follow the maneuver node marker or stay stable during burns?


Recommended Posts

Been playing without any mods recently and had a question regarding maneuver node markers. In previous game versions, we never had SAS that can hold maneuver marker, so the way I remember always doing burns was to align with the maneuver marker at first, and then just keep stable all the way through the burn, which would bring you from half-way to the prograde/retrograde marker, then on top of it, then half-way to the other side.

Now with the SAS being able to hold the maneuver node, is it better to hold that marker instead? Or just use it to align and then switch to stability like the old way?

Link to comment
Share on other sites

If you burn while letting the maneuver node drift away from your actual heading, the resultant orbit won't be what you plotted. That may or may not matter much depending on the actual burn. But to end up with the exact orbit you plotted, you need to stick with the maneuver node; whether you do it manually or via a skilled pilot / advanced probe core.

Link to comment
Share on other sites

I'd say for the most part I agree with micha. It's going to depend on the burn, but generally following the maneuver node will work best. On longer burns though, it will start to drift a lot as the orbit changes and the ship is further from the node. Sometimes it's best to reset the node, but if that isn't practical I'll usually stop chasing the maneuver node at that point and keep what I have.

Also watch the SAS when using the maneuver node hold mode. Sometimes it spasms (with small vehicles), and when the maneuver node drifts off (especially at the end of the burn), it might start flopping about while chasing the marker.

Cheers,

-Claw

Link to comment
Share on other sites

For adjustments I follow the marker as it is a small burn anyways and I want the exact path plotted. For transfers I ignore the maker and follow propagrade/retrograde until I am close then set up an adjustment maneuver.

Link to comment
Share on other sites

For transfers I follow maneuver as well. There's always some loss when following certain direction (whether normal/radial) when continue burning towards it. An extreme example would be to change inclination 180 degree. If you burn normal/anti-normal all the way, you'll burn pi*v dV where v is your current velocity. But certainly the most efficient way (not counting high elliptical orbit method here - I'm talking about a single burn) is just to burn directly towards your final velocity and that will be 2*v<3.14*v.

Prograde/retrograde burn has a different story because it changes the markers only when you actually move in the orbit, which means if prograde changes noticeably, you're already having a long burn anyway. However my experience shows following maneuver still result in a more accurate final orbit. Don't have any theory to back myself up, though. It has to be somehow related to how to deal with long burns.

Link to comment
Share on other sites

I follow the marker until near the very end of the burn where it scoots away from me. At that point I just keep my current heading or go prograde.

Link to comment
Share on other sites

For long burns, I follow until it really migrates, then manually correct burn inaccuracies.

For pure inclination change, I simply follow (anti-)normal.

For orbital burn I just follow prograde.

To circularize orbit I manually burn with KER displays.

For intercept I cancel early and use KAC to minimize closest distance.

I will follow the marker when lazy/pressed for time though.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...