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Laythe in one Mission


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Orbit Laythe

Send data from surface of Laythe

Plant a flag on Laythe

Those 3 contracts i would like to do in one single mission. It should be possible to get ALL science (science jr, mistery goo, seismic, temperature, nano-thing, pressure & atmospheric).

I'm thinking about that since days... in my 500h KSP i never hat that problems to plan a thing like that. the target to do it in one single flight is extremly hard. but i don't want to refuel on any point of the mission. it should be able to do it in one flight. its a heck of a challenge :D

i worked on a only-once-usable lander for laythe. it was simular to the apollo programm. left everything behind and returned just the command module to low laythe orbit where the command module waited (the only difference to the apollo progamm is, that i use parachutes for descending.

i dont get enough thrust and deltaV for a normal sized lander. its not possible to leave laythe that easy. the problem on a heavy lander is, that the weight of the command module (later on that) and the lander is too much to push it to jool...

the lander should fit 2 kerbals.

the command module is simple. it is a ion powered mk3 pod with only 2000m/s. should be enough for a well done and exaclty return with direct kerbin-atmospheric entry for landing.

the command module should fit 3 kerbals.

my calculations:

comand module: need 2000 - 2500m/s for a save return. has rcs for redocking

lander: needs ~2600m/s for ascending and low laythe orbit... and some deltaV for the descending (~250m/s).

transfer stage: will probably give the descending deltaV for the lander and crash on laythe. for a jool-transfer out of the window it needs 5685m/s (935m/s to leave kerbin - 2700-2750m/s hohman to jool - 1000-2000m/s for laythe capture and orbit without aerobreaking...

thats very heavy to get...

do anyone have an idea or a craft to show?

i tested some spaceplanes too but i failed really hard. i dont understand spaceplanes and i think they are only in LKO very usable (without refuel)

i also tested a shuttle system... this is really difficult and needs many understandings in spaceplanes...

so the apollo way should be the correct one...

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Don't count on aerobraking straight from interplanetary.

For a lander, I'd make a small plane that could land on chutes/air brakes, and then get back into orbit on its own. Jets are very useful in Laythe! A lander that's actually a plane is super fun to make too.

You'd just need an interplanetary tug with an LV-N to push that plane into Laythe and then come back. Don't forget to factor in injection burns (braking from interplanetary).

The biggest challenge here is making sure your small plane can make it back into Laythe's orbit.

Also, I'd leave the ions idea behind. They don't work well up there in Jool's orbit..

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Don't forget to factor in injection burns (braking from interplanetary).

i have calculated 1000-2000m/s. but i think thats to low.

i have no idea to build a plane... and also with all that science. is it possible to build a lander thug with jet engines and aerospikes?

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Laythe has biomes now, you'll have a hard time getting *all* the science, though carrying enough jet fuel should let you fly around the place a lot.

"for a jool-transfer out of the window it needs 5685m/s (935m/s to leave kerbin - 2700-2750m/s hohman to jool - 1000-2000m/s for laythe capture and orbit without aerobreaking..."

It doesn't need anywhere near that much.

You don't leave kerbins SOI, and then do a hohmen to jool, you do a hohman to jool from LKO, and it only takes 1990 m/s...

That is already 1,600 m/s less than what you planned on using.

Then for small burns (like really tiny RCS puffs), a gravity assist from tylo can get you captured around Jool (I don't know if a diret laythe capture is feasible or not... make sure ot come from behind and not head on). From there you can aerocapture at laythe and then gradually bring your apoapsis down (or you can leave your return transfer stage in a highly eliptical orbit for a cheaper return, and just continue to aerobrake your lander).

You don't need to make a plane to make use of the airbreathing engines, they work even better on laythe since the TWR is higher, and orbital velocity is lower.

With some airbreathers, its really easy to get back to orbit.

Airbreathers aren't as ridiculously OP as before, but they are still so efficient, that practically you only need about 500m/s of rocket dV on your lander to make orbit again.

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1990m/s is in the window. but i dont want to wait or warpt to that. so i have to leave kerbin first because i wont wait 1y in LKO with 10x warp.... i often use that way. it makes it harder but not impossible

i have no idea about spaceflight. all laythe missions are spaceplanes... argh. i have to learn that... i'm not able to do a efficient orbit from the runway without loosing control oder wasting fuel with ....ty flightpaths

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"because i wont wait 1y in LKO with 10x warp"

You can warp at maximum speed from the tracking station.

The only way to get to the window faster is to move to a lower orbit, which if you're tryng to to a bi-elliptic transfer, won't be so bad on fuel (but for the ratio of orbits, the standard hohman is better than the bi-elliptic one)

"all laythe missions are spaceplanes."

Not true.

As I said, you can just use the jet engines, but no wings, just fly it like a rocket.

You can use an aerospike for the liftoff, and then as you pitch over into the gravity turn, shut it off as soon as your jet engines are supplying sufficient thrust.

Then when your jets cut out, use the aerospike again to get into orbit.

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Beware that new aero is nearly the same as kerbin. Your lander could flip.

I've experienced that on Duna which has a much lower atmo. I modified my generic lander and add chutes. It went very well, but around 10km, the lander wanted to flip.

This lander is note capable of taking off Laythe (it's fitted with a Terrier), but I can imagine that it's design would make it flip in atmo.

Best way is to test your lander at Kerbin.

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it sucks really hard that hardcore aerobraking on laythe and jool after an interplanetary travel is absolutly impossible... i explode miliseconds after atmospheric entry. is that a bug?

I understand it's not technically a bug but a consequence of the way aero heating was modeled for the current version. They wanted to make reentry at Kerbin difficult, which had the side effect of making interplanetary aerobraking very, very difficult. Not impossible though.

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I made a shuttle-style vessel capable of completing this mission in one launch without refueling or docking. Two crew, all the science equipment and an antenna, nuclear engine for orbital stuff and Rapiers for the Laythe ascent. Includes rocket boosters for lift into LKO, can put the spaceplane there fully fueled.

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Craft file if you'd like to try it. Trickiest part will probably be the Jool transfer burn, the TWR in LKO is pretty low.

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When you say you dont want to refuel in the mission does that also mean you would be against having an ISRU on the lander and topping off the lander on Laythe?

In 1.0.2 I built a huge lander with 8x rockomax 64 tanks (the orange ones) and 32 aerospikes (4 on each tank) specifically for a laythe landing that is capable of doing what you are asking and more. Since it can top off on the ground it can visit multiple biomes, and it has the TWR and deltaV to get a VERY large payload off the ground and back into laythe orbit.

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thx for all your help. i will try that again. to hit laythe like cantab shows is very difficult...
My approach is to set up a course correction, just after you enter Jool's SOI is good. Then you can trade pro/retrograde and radial/antiradial burns so that your Jool periapsis stays level with Laythe's orbit but the time you reach that periapsis at changes. It takes a bit of fiddling but you should eventually get a Laythe encounter.
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