Jump to content

Quick and easy way to implement both weather and rings


Recommended Posts

At the moment, aerodynamic forces and heating are presumably calculated using the difference between a craft's velocity vector and a "wind speed" vector that is zero relative to the surface of the celestial body whose atmosphere you are in. But there is no reason why that wind speed vector has to be zero.

Weather

Define the wind speed vector as a function of position and time for any point in the atmosphere. For example, you could have a planet with strong equatorial storms where the wind speed varies wildly from zero, making a polar landing safer. Or you could have biomes with updrafts and downdrafts that allow for gliding.

Rings

Create a narrow volume of atmosphere around the planet with well defined edges, with a wind speed vector equal to the velocity vector necessary for a circular orbit. This ring would constitute a navigational hazard that would need to be avoided in one of three ways:

1. Simply not crossing the equator between the inner and outer radii of the ring.

2. Matching velocities with the ring such that passing through the ring does not cause sufficient heating to cause damage.

3. Use a heat shield correctly oriented to protect your ship as you pass through the ring.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...