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Texturing problem


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This exact texture was on my dome. It worked fine.

I think I figured out the problem: the collision box does not have a material because I don't know how to make it not show up. Removing the render mesh component didn't help. I'll apply the default texture unto it, the same way as it was before. Then I'll just need to figure out how to make it stop showing up. Anyone know the problem with that​?

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For collision meshes in Unity, you are supposed to remove the Mesh Renderer component, and replace it with a Mesh Collider (ideally set to convex).

I suspect that the mesh itself has invalid faces/edges/vertices. You mentioned the collision mesh was for a dome - could you post a screenshot of how you made it?

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