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[1.0.4] Race Kerbol 1.2.2 - Island Hop


Lyneira

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Race Kerbol (the sun) in a series of scenarios from start to finish while trying to keep as close to the ground as possible to get a higher score! Your craft is solar powered, so make sure to keep your panels exposed to the sun as much as possible.

Includes a plugin that counts your score, a few custom parts that use no new models and a number of scenarios to race in.

How scoring works: Gain score by keeping the craft's antigravity repulsors on the ground. You get a bonus for traveling on steep slopes so try to catch some ground time on those hills and mountains but avoid crashing into them!

Requires:

Download

Or install via CKAN and have dependencies resolved automatically!

Changelog:

1.2.2 (16th of August 2015)

  • Various tweaks to increase safety. Craft is a bit harder to crash and less bouncy.
  • Made repulsors physicsless.
  • Significantly increased default spring strength to compensate for KF's reduced antigrav height.
  • Moved repulsors down a bit to give a little bit of extra height. Updated scenarios with new Solar Racer craft.
  • Repulsor power usage should be roughly back up to previous levels (was significantly down in v1.2.1)

1.2.1 (15th of August 2015)

  • Update scenarios, solar racer craft and repulsor for compatibility with the new Kerbal Foundries.

1.2 (14th of August 2015)

  • Added a new scenario: Race Kerbol 03 - Island Hop
  • LandDistance plugin is now RaceKerbol - Please delete your previous RaceKerbol folder from GameData!
  • New toolbar icon
  • Now measures distance traveled on the ground as Score.
  • You get a bonus for traveling on steep slopes. The steeper the slope, the greater the bonus for traveling over it.

1.1 (9th of August 2015)

  • Added a new scenario: Desert Pass
  • Fixed a bug where Land Distance would calculate distance incorrectly when not traveling along the equator.

1.0 (9th of August 2015)

  • Initial release with the first scenario, Westbound

License:

History:

This addon is inspired by the game Race the Sun. After playing it, I started mucking around with building a little plane that vaguely looked like it and stuck antigravity repulsors from Kerbal Foundries on it. After trying it out racing across the ground and having quite a lot of fun with that, I figured maybe this could be made into an interesting challenge. The original version used small electric ducted fan engines from RoverDude's excellent Exploration Pack, but I wanted something more high-tech looking. One thing led to another and now the addon has a custom rescaled and welded high-tech engine for the racer, a plugin which tracks how far you've traveled across the ground and a few scenarios which set you off to a flying start!

Future:

  • Fine tune the scoring system and come up with a final score calculation for scenarios that values checkpoints and speed.
  • Fine tune the Solar Racer craft and its power balance.
  • More scenarios!

Edited by Lyneira
Now on CKAN!
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