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[Modpack] Project S [KSP 1.0.4] [V 1.0]


Rocket Pug

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Rocket Pug Inc. Proudly Present: Project S

Project S is my first Modpack for KSP. It includes a huge mix of all types of mods! (sorry for no pictures, didn't have time.:() This is the mod list, not including mods redistributed by other mods and in no particular order. The list will be updated every now and again, so please don't expect it to be up to date:

1. Infernal Robotics (plus model rework and expansion)

2. Mechjeb

3. USI LifeSupport

4. Ship Manifest

5. Near Future Spacecraft Parts

6. Near Future Solar

7. Fusebox

8. SpaceY Heavy Lifters

9. Near Future Construction

10. PlanetShine

11. Collision FX

12. Taaurus HCV

13. Kerbal Inventory System

14. Dr.Jet's Chop Shop

15. FuelTanks Plus

16. USI Freight Transport Technologies

17. USI Karbonite

18. USI Karbonite+

19. USI Survivability Pack

20. Kerbal Engineer Redux

21. Agencies Plus

22. Interstellar Extended

23. CommunityResourcePack

24. Regolith

25. Alcubeirre Warp Drive

26. OpenResourceSystem

27. Tweakscale

28. ModuleManager

29. CrossFeedEnabler

30. Kolonization

31. Graphotron

32. Kerbol Plus

33. Kerbal Galaxy

34. Vessel Viewer

35. Raster Prop Monitor

36. Modular Fuel Tank Expansion

37. USI Exploration Pack

Download From OneDrive:Link Removed

Please ignore all warning KSP gives you about Incompatible Mods, they work just fine.

WARNING: I have quite a good computer, and it can barely cope with this Modpack.

Any suggestions for mods to add? Just comment!

File of all Mod Licenses Are included in the download.

Rocket Pug Inc.

Edited by sal_vager
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"Mod packs" are looked down upon in the KSP community for several reasons, and are often useless because most of us know how to install mods one by one or use CKAN.

This one shows several obviously incompatible mods (KerbalGalaxy doesn't really work with most other planet packs without patches, for example). If you haven't added patches to fix that, then the mod pack is pointless.

Also have you gotten permission from the mod authors? Not all of those mods have very distribution-friendly licenses. And telling people to ignore incompatibility warnings is a bad idea.

Furthermore, this shows several redundant mods (Interstellar and Alcubierre Warp Drive) packaged together. Are you new to KSP? If so I advise you not to take up modding yet. I advise you to read the links in this posts as well.

Finally, I don't even think you could run all this on 64-bit OpenGL Linux without crashing.

I advise you to do modpacks on KerbalStuff. This way, you're just telling people to download xyz. It also works with CKAN and the whole pack will be downloadable in one click on there.

Edited by _Augustus_
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Easiest way to make a modpack is to use CKAN and give out the .ckan file. Redistributing all mods like you are trying is a huge no no.

Feel like it's worth saying that it also seems a bit pointless to make a modpack for no reason. If you have a balance/tech tree progression like SETI, or if you are a popular youtuber that has a following and you want to give your viewers an easy way to get all the mods you use so they can follow along, then it makes more sense.

Edited by Borisbee
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