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Vessel heating up near sun?


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Hi,

i might have missed it, but has there been some change that a vessl gets hotter when getting near the sun? I checked some videos and it didnt seem as anyone else had those problems.

i am currently in an 1Mm Orbit around the sun, no engines running, and suddenly my ship is gettin hotter and hotter - and after some warp the first parts, later the whole ship explodes. Its no "sudden overheating".

First i thought it may be becaust of the tons of solar panels on it - but even in retracted state the ship is gettin hotter.

Im not sure if some of the following mods could have caused it:

- interstellar 1.3.7

- tweakscale

- NetherdyneAerospace (Parts)

thats mostly of what i used.

I even installed tons of radiators (stock and interstellar), but even they do overheat.

Is that normal (for the game) that ships get THAT hot in an orbit just as low as 1Million meters? Any idea of fixing?

thanks for help

Edited by Speadge
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Hi,

i might have missed it, but has there been some change that a vessl gets hotter when getting near the sun? I checked some videos and it didnt seem as anyone else had those problems.

i am currently in an 1Mm Orbit around the sun, no engines running, and suddenly my ship is gettin hotter and hotter - and after some warp the first parts, later the whole ship explodes. Its no "sudden overheating".

First i thought it may be becaust of the tons of solar panels on it - but even in retracted state the ship is gettin hotter.

Im not sure if some of the following mods could have caused it:

- interstellar 1.3.7

- tweakscale

- NetherdyneAerospace (Parts)

thats mostly of what i used.

I even installed tons of radiators (stock and interstellar), but even they do overheat.

Is that normal (for the game) that ships get THAT hot in an orbit just as low as 1Million meters? Any idea of fixing?

thanks for help

I'm pretty sure that IRL that there is no technology that will save you from a 1 million meter orbit around any star. That's just suicide. (1000 kilometers....)

The fix is not to orbit at that altitude. (when you stop doing that, it will stop hurting...)

I did make a ship with a huge sun shield made out of stock procedural fairing that was rather like a giant umbrella. Coupled with active radiators screened by the shield it did get a lot closer inside Moho's orbit than previous attempts, but we're still only talking 1 million kilometers. Even that's pushing it.

Edited by Starwaster
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I'm pretty sure that IRL that there is no technology that will save you from a 1 million meter orbit around any star. That's just suicide. (1000 kilometers....)

The fix is not to orbit at that altitude. (when you stop doing that, it will stop hurting...)

I did make a ship with a huge sun shield made out of stock procedural fairing that was rather like a giant umbrella. Coupled with active radiators screened by the shield it did get a lot closer inside Moho's orbit than previous attempts, but we're still only talking 1 million kilometers. Even that's pushing it.

well, that was my question: in previous Versions the game didnt care about the distance to the sun, as ppl even tried to land on it on 1323METERS distance.

Thats is why i was wondering about burnimg at 1Mm even with stock Radiators.

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The heat system is buggy as heck, but getting hot when close to the Sun is intended. Considering that Kerbol is around 500 Mm across, getting within 1 Mm of its surface is clearly extremely close. Even 1 Gm is about five times closer than Moho.

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