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Salvage Craft/Attempt? Debating...


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Good evening all. Due to a design flaw (currently under litigation...) my spaceplane was found to not be rated for water landings; I now have two very neat, Very expensive piles of separated parts floating in two widely separated spots around Kerbin. They do not have probe-cores, and so do not show up in the Tracking Station for recovery. I would estimate these two piles of plane parts to value approximately $250k F. This is enough money to make me begin to consider whether it would be possible and/or economically viable to recover them.

Has anyone constructed a sailing Salvage craft, and would it recover more Funds than I expended in the attempt? If at all possible I would like to avoid The Claw, which leaves me with either A) "Sweeping" the wreckage piles back to KSC with some broad-bowed vessel, or B) having a laterally aligned Cargo Hold at the water-line and "clam-shelling" the parts into loose storage for transport back to KSC. - However, once I got them back, would the Game "count" the parts as parts of the vessel when I clicked "Recover", or would they just disappear?

Experienced opinions desired. Submit resume's to KSC @ Gari-verse. :) -- but, in all sincerity, would it be best to write-off the debris, or attempt to bring it back? Total floating parts in the two piles ~ 300-400. - (will check back tomorrow!)

Edited by GarrisonChisholm
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As a bonus, you can use this to delete orbital debris if you don't care about recovering or sighting it (or it's forever out of reach, around Kerbol or something) to maybe improve game performance.

That's what I'm doing after every launch, as I'm building out a satellite network, and want to minimize as many things around KSP as possible. Although I try to engineer the launchers to minimize debris, but that doesn't always happen....

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