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Don't add anything till you fix the bugs


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99 annoying bugs in the code 99 bugs in the code. You take one down patch it around 376 bugs in the code.

In all serious if you have a problem with a specific the most constructive thing you can do is post it in the bug tracker. Simply telling the devs to "fix those bugs" isn't going to accomplish much.

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I can only repeat myself. Sorry for spamming.

The next update will introduce a new game engine. It will fix most of the bugs, and it will introduce some new ones. Hopefully it will improve the performance a LOT. I agree that all bugs should be fixed, but only after unity 5 is the game engine. And a new engine is vital. So, it would be a really bad idea to fix all of the bugs, than add the new engine, and fix them AGAIN.

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Please don't add anything else until you fix all the bugs in the current version. I'm getting tired of a reboot fixing my aerodynamic issues.

“All†the bugs is a rather vague description and leaves a lot open to be desired. And what is a bug, and what is a feature? Is the landing gear toggle (you have to press "G" twice the first time) a bug, or just a consequence from a programming decision? Should any update be held off until this agonizing, game-breaking feature has been fixed?

No matter what, when you're going to look at the list of existing bugs you will invariably run into an army of seemingly insignificant, esoteric bugs of the <i>this only happens on a NVIDIA Monster XYZ card and when you have a 287 coprocessor board plugged in, running on a unpatched Windows For Workgroup 32 configuration</i> type. And there are probably <i>hundreds</i> of those. All development should be halted until those are fixed? Oooh, not those? Where to draw the line?

I agree that there was a window where the new aero model could been introduced (0.91), and we could have seen subsequent fixes (0.92, .93, .94...) until everyone was happy (and not make a fuss about rapidly following iterations because, hey, we're in beta). But that window's closed.

Each version will get better and the world we live in is ugly and things don't work the way we want it to work. Just look at it that way: it makes KSP more realistic in that aspect.

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I can only repeat myself. Sorry for spamming.

The next update will introduce a new game engine. It will fix most of the bugs,

Please do correct me if I'm wrong, but I don't think there is any reason to believe that U5 will fix 'most' of the bugs. It may fix things such as low performance/memory limitations, but as far as I know they are pretty much just porting the code over... bugs and all.

and it will introduce some new ones.

Almost definately.

Hopefully it will improve the performance a LOT.

#1 expected change with the Unity 5 upgrade is performance, indeed

I agree that all bugs should be fixed, but only after unity 5 is the game engine.
And a new engine is vital. So, it would be a really bad idea to fix all of the bugs, than add the new engine, and fix them AGAIN.

And this is the truth. I'm almost positive that's why we had a looong wait for 1.0.3 + 1.0.4. And why we've not recieved any additional patches.

I'm guessing it will go in this order:

U5 -> 1.1 Content -> Bugfixing -> Bugfixing -> Multiplayer

WHO KNOWS THOUGH

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What they haven't told you is that Unity 5 will bring about the Mechakraken. Our only hope will be that the Kraken and Mechakraken fight to the death, teaching Kerbal-kind a valuable lesson in the process.

Like Godzilla vs Mechagodzilla? :D

(But is there a Baby Kraken in this?)

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Yeah, I hope Unity 5 fixes the segfaults on Linux. Where you crash randomly. But if you think Squad is doing this wrong, look at Space Engineers. Keen just added a bunch of relatively useless features (mostly scenarios) where there has been huge glaring bugs the whole time. Luckily, they're doing their second bug pass (ever) now.

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