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General help on resolving issues forcing a hard reset


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So I've got ~40 mods installed. (See list below). I'm on x32, Windows 7. 8 gigs of RAM.

I get general issues where the game eventually not respond. I'll go to the tracking station and have nothing to choose and no buttons work. Or I'll switch to a new craft and have nothing visible and no controls. If I can get out to the main menu, Kerbin is absent.

Any ideas?

Thanks!

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KSP: 1.0.4 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitUSI Tools - 0.4.2

CapCom Mission Control On The Go - 1.0.1.2

Community Resource Pack - 0.4.4

Contract Configurator - 1.6.6

Contract Pack: Anomaly Surveyor - 1.3

Contract Pack: Base Construction - 0.2.1

CC-CP-SCANSat - 0.5.2.1

Contract Pack: RemoteTech - 2.0

CustomBarnKit - 1.1.1

DMagic Orbital Science - 1.0.8

Dynamic Deflection - 1.1.3

CrewQ - 1.1

Firespitter - 7.1.4

Interstellar Fuel Switch - 1.15

RasterPropMonitor - 0.22

Kerbal Attachment System - 0.5.4

Kerbal Engineer Redux - 1.0.18

Kerbal Joint Reinforcement - 3.1.4

Kerbal Inventory System - 1.2.2

KSC Building Shortcuts - 1.0.1

KSP-AVC Plugin - 1.1.5

Docking Port Alignment Indicator - 6.2

Near Future Electrical - 0.5.2

Pilot Assistant - 1.11.6

RCS Build Aid - 0.7.2

RemoteTech - 1.6.7

SCANsat - 1.1.4.1

ScienceFunding - 1.1.1

SETI-Contracts - 0.9.3

SETI-CommunityTechTree - 0.9.1.4

SpaceTux: Shared Assets - 0.3.6

StockPlugins - 1.1

TextureReplacer - 2.4.8

Trajectories - 1.4.3

Kerbal Alarm Clock - 3.4

USI Exploration Pack - 0.4.1

Freight Transport Tech - 0.4.1

Universal Storage - 1.1.0.7

Waypoint Manager - 2.4.2

[x] Science! - 4.8

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There's a TON of exceptions in that log, so it's hard to say exactly what's going on. I'd start looking at CrewQ based on this one:

NullReferenceException: Object reference not set to an instance of an object  at CrewQueue.CrewQueueRoster.RestoreVacationingCrew () [0x00000] in <filename unknown>:0 
at CrewQueue.CrewQueue.OnLevelWasLoaded (GameScenes scene) [0x00000] in <filename unknown>:0
at EventData`1[GameScenes].Fire (GameScenes data) [0x00000] in <filename unknown>:0
at HighLogic+.MoveNext () [0x00000] in <filename unknown>:0

That being said, your best bet is probably to start removing mods until the problem goes away to try and figure out which one is causing the issue.

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