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Understanding MM Configs


innomin8

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Hi Guys,

Got a question regarding how the MM Configs actually apply to the game. There's an example in the ModuleManager tests which looks (cut down for brevity):


MMTEST
{
name = valueCopy
MODULE
{
name = module1
multiVal = one
multiVal = two
}
}

@MMTEST[valueCopy]
{
@MODULE[module1]
{
+multiVal = three
}
}

Now the test expectation in that same file expects multiVal to appear three times, but my question is as follows:

* Is this how the game treats them, or do these get reduced into Keyname/Value pairs?

* If they are treated separately, does that actually matter most of the time?

I'm working on something which will be externally parsing and validating module files, so I'd like to understand that behavior before I finish implementing this part.

Thanks

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